The synthtaur resembles an elegant mechanical centaur, but is a versatile and extremely durable synthmorph. The shape adjusting enhancement allows it to switch between being a two-armed quadruped standing 1.7 meters tall or a four-armed biped standing 2.4 meters high, as well as allowing it to ﬁt into small spaces. Its telescoping legs even allow it to reduce its height to become a 2-meter-tall bipedal humanoid. This morph is popular with gatecrashers, people exploring ruined habitats, and anyone going into dangerous and remote situations.
Enhancements: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Extra Limbs (6 Arms/Legs), Grip Pads, Mnemonic Augmentation, Pneumatic Limbs (2 Hind Legs), Prehensile Feet, Shape Adjusting, Telescoping Limbs (4 Lower Arms/Legs)
Mobility System: Walker (6/40 quadruped, 4/20 biped)
Aptitude Maximum: 30 (40 SOM)
Wound Threshold: 12
Advantages: 6 Arms/Legs, +10 SOM, +5 to two other aptitudes of the player’s choice, Armor 8/8
Notes: Large Size trait
CP Cost: 70
Credit Cost: Expensive (minimum 80,000+)
Nezumi: There’s a Titanian ice-metal band that rocks the shit out of these morphs. They do concerts out in the frozen methane tundra, geared up like some sorta cryonic barbarian fantasy sim. It’s epic.
Jake Carter: I’ve been seeing more of these in the Martian outback lately. The shape-changing makes the quite useful for nomad types. I’m just waiting to see one painted green with tusks.