Selkies look like a human-seal hybrid, and in fact their genetics are aquanaut with heavy splices of seal traits. Their arms are standard human-shaped, but their legs are fused into a pair of hind ﬂippers for powerful swimming. On land, they can stand but have difficulty moving, as they must ﬂop, roll, or hop like a seal. They are adapted for the lack of air, deep cold, and crushing pressure of subcrustal seas.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Echolocation, Enhanced Hearing, Enhanced Vision, Enhanced Respiration, Gills, Hydrostatic Pressure Adaptation, Swim Bladder, Temperature Tolerance (Improved Cold), Toxin Filters
Aptitude Maximum: 30
Wound Threshold: 8
Advantages: +5 COO, +10 SOM, +5 to one other aptitude of the player’s choice, +10 Swimming skill Disadvantages: Movement Rate of 1/4 on land
CP Cost: 55
Credit Cost: Expensive
Nevermore: There’s getting used to the morph, then there’s getting used to the environment the morph operates in. I found out the hard way I am not wired for deep sea excursions. It’s oppressive.
Nezumi: I keep hearing rumors that someone has hacked a mermaid variant, complete with drop-dead looks and pheromones, of course.
Eludere: Sounds like something you'd ﬁnd in a scum swarm somewhere.