SecurityPod LakeHurwitz

Originally developed for joint-nation peace-keeping missions and border/enclave security roles, security pods were essentially mass-produced AI-operated soldiers. For obvious reasons, they fell out of favor during the Fall, but they are slowly regaining acceptance. They are a favored morph by mercenaries for infiltration and guerrilla warfare purposes.
Implants: Adrenal Boost, Basic Biomods, Basic Mesh Inserts, Bioweave Armor (Light), Claws, Cortical Stack, Cyberbrain, Eelware, Enhanced Vision, Grip Pads, Mnemonic Augmentation, Puppet Sock, T-Ray Emitter
Aptitude Maximum: 30
Durability: 35
Wound Threshold: 7
Advantages: +10 SOM, +5 to one other aptitude of the player’s choice
Disadvantages: Social Stigma (Pod) trait
CP Cost: 30
Credit Cost: Expensive

Parallax: Ah, the good old toy soldiers fielded by so many pre-Fall militaries and then exploited by the TITANs during the Fall. I guess you can’t really fault the old Earth governments too much, they seemed like a good deal. They were loyal, durable, looked near enough to human that people didn’t complain too much, followed orders, and even sometimes had actual human egos in them. They lost popularity, of course, after the TITANs took over legions of sec pods and used them to commit all sorts of atrocities, but they’re making a comeback.
Rivet: Some people have the misconception that these were always directly controlled by the TITANs. Not true. It was common for them just to reprogram the AIs. So be careful about any sec pods you come across in long-lost or out-of-the-way habs, where some of them still linger.

Space Marine Variant

The space marine variant of the security pod was optimized for orbital skirmishes, boarding actions, suppressing asteroid miner revolts, and other space-theater operations.
Implants: Add Oxygen Reserve, Prehensile Feet, Vacuum Sealing
CP Cost: 30
Credit Cost: Expensive

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