Less than several hundred neo-whale morphs exist, and the majority remain occupied by their original egos. They are primarily found in Ceres and Atlantica. They are derived from humpback, blue, and sperm whale genetic stock. Humpbacks and blues are baleen whales and require large amounts of krill to survive. Sperm whales are toothed, feeding on fish and squid.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Echolocation, Enhanced Hearing, Oxygen Reserve
Movement Rate: Swim (16/40)
Aptitude Maximum: 30
Durability: 100
Wound Threshold: 20
Advantages: +5 COO, +5 INT, +5 SOM, +5 to one other aptitude of the player’s choice, +40 Swimming skill, Ramming Attack (2d10 DV, use Unarmed Combat skill), Bite Attack (4d10 DV, sperm whales only, use Unarmed Combat skill)
Disadvantages: Neo-whales lack a sense of smell and count as a very large target in combat (+30 to hit)
CP Cost: 75
Credit Cost: Expensive (exceptionally rare; minimum 75,000)

Neo-WhaleMorph MarkMolnar

Skinwalker: It’s a rare privilege to take a swim in one of these. Anyone had a chance?
Ruqinzhe: I have. I won a bet in an online gambling tournament where my opponent had put his morph on the table. Turns out I beat a neo-whale. I didn’t have the heart to tell him I cheated, so I simply took it for a spin for a week before giving it back. Majestic.

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