Hulder are engineered for survival in the Titanian wilds. In silhouette, their bodies resemble a long-legged great auk, though viewed up close, the resemblance to a bird ends. Hulder have no feathers, but rather smooth, rubbery charcoal or black skin covering a thick layer of nano-augmented blubber. What resembles a thick bill from a distance is actually a seamless protrusion of the face, packed with sensory augmentations. Hulder stand 2 meters tall and weigh on average 135 kilograms. Their sensory organs, webbed feet, and ﬁngers are all cybernetic.
Hulder can only tolerate temperatures hospitable to baseline transhumans for short periods of time. In the open, they must balance their bodies’ chemical reservoirs with other hulder and caribou once per month or with a chemical reserve pack. A typical band of 2–6 hulder and 10–20 caribou can go about a year before having to visit a hab or a station like Huvudskär to replenish chemical reserves.
Implants: Basic Biomods, Basic Mesh Inserts, Bioweave Armor (Light), Cortical Stack, Digging Claws, Direction Sense, Enhanced Vision, Long-Term Life Support, Oxygen Reserve, Radiation Sense, Swim Bladder, T-Ray Emitter, Temperature Tolerance (Cryonic)
Aptitude Maximum: 30
Wound Threshold: 8
Advantages: +5 SOM, +10 WIL, +5 to one aptitude of player’s choice
Disadvantages: Temperature Intolerance (Warm)
CP Cost: 50
Credit Cost: Expensive (Minimum 40,000+)
Chiro: The original hulder genetics were stolen by a group of exhumans shortly after the Fall. I can only imagine they’re making use of them somewhere.
Nevermore: I saw a scum wearing one of these on Extropia a few weeks back. He’d done some custom biosculpt on it and had a whole pack of swarm cats following him around. Said he was a ego hunter for his swarm and was tracking down a bounty head.