Ghosts are partially designed for combat applications, but their primary focus is stealth and infiltration. Their genetic profile encourages speed, agility, and reflexes, and their minds are modified for patience and problem-solving.
Implants: Basic Biomods, Basic Mesh Inserts, Chameleon Skin, Cortical Stack, Adrenal Boost, Enhanced Vision, Grip Pads
Aptitude Maximum: 30
Wound Threshold: 9
Advantages: +10 COO, +5 REF, +5 SOM, +5 WIL, +5 to one aptitude of the player’s choice
CP Cost: 70
Credit Cost: Expensive (minimum 40,000)
Ruqinzhe: Last time I tried to get a ghost, I got a lesson in how less reputable skin joints try to screw you. I reserved in advance, paid up front, and went with a shady body bank to keep my proﬁle low. After sleeving what I thought was a ghost, I had a nasty shock when I was jumped by some punks and the morph didn’t perform as expected. I had a genesplicer I know run some scans, turns out I had been given a splicer with some aftermarket mods. I took it back to the clinic, where the customer service AI politely told me to fuck off. Turns out that my muse had dropped the ball and contractually I’d agreed to a morph with certain parameters; the one they’d given me met those parameters (barely), and they called this special package a “ghost.” It apologized for any confusion but would not offer a refund. Fucking Extropian contracts.