Gargoyles are an anthroform synthetic morph designed as a mobile sensor unit. They are used by media, freelance journalists, forensics teams, and anyone who is regularly required to document a situation thoroughly. Though humanoid in shape, gargoyles stand taller than average transhumans for better viewing. Much of their exterior surface is covered in quantum dot camera-displays.
Enhancements: 360-Degree Vision, Access Jacks, Anti-Glare, Basic Mesh Inserts, Chemical Sniffer, Cortical Stack, Cyberbrain, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Lidar, Mnemonic Augmentation, Nanoscopic Vision, Oracles, Radar, T-Ray Emitter
Mobility System: Walker (4/20)
Aptitude Maximum: 30
Wound Threshold: 8
Advantages: +5 INT, +5 to one aptitude of the player’s choice, Armor 6/6
CP Cost: 40
Credit Cost: Expensive
Nova Vida: These are quite common on sponsored gatecrashing ops these days. They offer more versatility than a standard overseer drone. Cheaper sponsors will stuff an AI into it.
Parallax: Actual egos aren’t much better. We were forced to bring a gargoyle tag-along on an op, and they were worse than useless. They had been tasked to “observe only”—meaning they couldn’t be bothered to even pass the ammo. Their training was shit, too—gave away our position on more than one occasion.
Ruqinzhe: Gargoyles are great for distractions. People get so invested in taking them out or jamming their feeds that they don’t notice the gnats or smart dust.