When pods were ﬁrst introduced, non-specialized models were favored due to their low cost and quicker production time. Basic pods are essentially a lower-cost pod version of a splicer morph. To keep expenses down, this pod has slightly more mechanical parts than most other pods. As a result, it has more obvious cybernetic components.
Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic Augmentation, Puppet Sock
Aptitude Maximum: 25
Wound Threshold: 6
Advantages: +5 to one aptitude of the player’s choice
Disadvantages: Social Stigma (Pod) trait
CP Cost: 5
Credit Cost: Moderate
Voight-Kampff: I know the pre-Fall models had limited lifespans just as a precaution, to keep the AIs in line. That still the case?
Skinwalker: Yes. Some of these basics pods are as bad as mass-market case morphs or low-grade rusters. Planned obsolescence is common. Buyer beware.
Qi: It gets worse than that. It’s a common practice among inner-system pod manufacturers to equip their models with free chemical dependencies. They know pods are the next thing above a synthmorph for indentures looking to buy out, and they do everything they can to keep them hooked.
Violet Perdido: For the price, you could do worse. The stigma against pods can work in your favor sometimes.