Arachnoid robotic shells are 1-meter in length, segmented into two parts, with a smaller head, like a spider or termite. They feature four pairs of 1.5-meter-long retractable arms/legs, capable of rotating around the axis of the body, with built-in pneumatic systems for propelling the bot with small leaps. The manipulator claws on each arm/leg can be switched out with extendable mini-wheels for high-speed skating movement. A smaller pair of manipulator arms near the head allows for closer handling and tool use. In zero-G environments, arachnoids can retract their arms/legs and maneuver with vectored air thrusters.
Enhancements: Access Jacks, Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Extra Limbs (10 Arms/Legs), Lidar, Mnemonic Augmentation, Pneumatic Limbs, Radar
Mobility System: Walker (4/24), Thrust Vector (8/40), Wheeled (8/40)
Aptitude Maximum: 30
Wound Threshold: 8
Advantages: +5 COO, +10 SOM, Armor 8/8
CP Cost: 45
Credit Cost: Expensive (minimum 40,000+)
Arachnikomas are larger-sized arachnoids. Their body serves as a capsule/cockpit for one human-sized passenger/pilot (or cargo), with a hinged top. Otherwise they are similar to arachnoids in form and function.
Wound Threshold: 12
Advantages: Armor 12/12
Notes: Large Size trait
CP Cost: 55
Credit Cost: Expensive (minimum 55,000+)
Moxie Harper: These things ﬂy like a rock in zero g. Don’t expect to get down a hallway without a few dents.
Delta-V: Or, you could learn to handle free fall, ﬂatlander.
Rivet: Forget the thrusters. These morphs climb and jump surprisingly well. The wheels are omnidirectional and can even angle to handle slopes or serious curves.
Stitch: There are a lot of arachnoid models out there, most imitating different insectoid forms: spiders, termites, ants, beetles. You name it, someone’s done a chassis mod of it.
Eludere: I’ve seen more than a few of these modified with hidden compartments to carry contraband, swarmanoids, or even neotenics.