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The character generation system presented here is designed to maximize your ability to customize your character, down to every last skill point and gear item. If you’re short on time or simply prefer a system with fewer choices, this alternative character creation system is for you. Rather than spending 1,000 individual Customization Points, you simply choose an aptitude template, purchase pre-built packages, and then combine them all together.The packages represent the character’s history and the areas they have focused on in their life. These packages primarily include skill points, but they also include aptitude modifiers, Rep points, traits, and gear.

Package System Character Creation Step-by-Step Guide

1. Define Character Concept.
2. Choose Aptitude Template.
3. Choose Native Tongue.
4. Spend 10 Package Points.
> a) At least one package must be from Backgrounds.
> b) At least one package must be from Factions.
5. Purchase Morph and Gear.
6. Combine Everything.
7. Customize.
8. Calculate Remaining Stats.
9. Detail the Character.

Character Concept

Before you start, you should have a rough idea in mind of what type of character you’re trying to make. See Character Concept, as well as Optimizing Characters.

Aptitude Template

The second step is to choose an aptitude template from the table. This determines your character’s starting aptitudes, which is also the basis of your skills.

Aptitude Templates
- COG COO INT REF SAV SOM WIL
Brawler 10 20 15 20 10 20 10
Dilettante 15 15 15 15 15 15 15
Extrovert 15 15 15 15 20 10 15
Inquisitive 20 10 20 10 20 10 15
Researcher 20 15 20 15 10 10 15
Survivor 10 15 15 15 10 20 20
Techie 20 15 10 15 15 15 15
Thrill Seeker 10 20 15 20 15 15 10

Brawler

Even in a universe of talking apes and wormholes to other planets, there are always people who recognize the special skill set that goes along with a more physical bent. You’ve honed yourself to be able to take the greatest advantage of whatever physical gifts your morph or shell may have.

Dilettante

While you’ve never really stood out in any one area, you’ve always been able to competently perform just about any task you try.

Extrovert

Who needs to be tough when you can convince others to fight for you? Who needs brilliance, when smart people will fall over themselves to tell you everything they know just for a little more time with you?

Inquisitive

Your natural problem-solving and investigative bent means you often notice things others miss.

Researcher

Knowledge is power. The TITANs were little more than code—knowledge applied to the right places at the right time to produce power. You’ve dedicated yourself to a life of the mind for the benefits it brings.

Survivor

You may not be the smartest, strongest, or quickest, but you’ve always been able to pull it together and scrape by in a tough situation.

Techie

Understanding how things work gives you an edge when you need to understand how to stop them or make them work better. That’s always been your gift: a way with applied information, be it computer code or life-support machinery.

Thrill Seeker

You’ve never said no to a dare, and your quick reactions haven’t failed you so far. You may not always make the best decisions, but you usually manage to land on your feet.

Tweaking Aptitudes

The aptitude templates are designed to quickly optimize your character towards a certain set of skills and abilities, but they do not cover every conceivable combination. If none of the templates has the aptitude spread you are looking for, simply choose one that is close and tweak the numbers. For every 5 points you reduce one aptitude, you can raise another by 5. No aptitude can be reduced below 5 or raised above 30.

Choose Native Tongue

Every character receives their natural Language skill at a rating of 70 + INT for free.

Choose Packages

The packages are measured in increments of 1, 3, or 5 Package Points (PP). Once you have purchased 10 PP of packages, you simply combine each package together to get your character. The packages are grouped into three categories. The first category is Background, which corresponds to the character backgrounds described on Background. The second category is Faction, which equates to the character factions detailed on Faction. The final category is Focus, which refers to occupational choices, interests, hobbies, specializations, major life events, and so on.

You must choose at least one package (of any value) from Background and at least one package (of any PP value) from Faction (though you may also purchase more than one in each). Focus packages are optional, but encouraged.

For example, you can take one package worth 5 PP, one worth 3PP, and two worth 1 PP each. Alternatively, you can choose three packages worth 3 PP each and one package worth 1 PP, and so on. The only restriction is that you may not purchase more than five packages that are only 1 PP in value. Any combination is allowed, as long as you have one Background package, one Faction package, no more than five 1 PP packages, and 10 PP of packages total. You may not buy the same package more than once. A fourth group of packages, Customizations, are detailed at the bottom. These are primarily intended to round your character out with certain skills you may want, but which you didn’t get from the other packages. You may want to consider keeping 1 PP in reserve to spend on one of these packs.

One bit of advice: this system works best for diversified characters. If you try to make a highly specialized character and buy a bunch of similar packs, you will likely end up with a lot of redundant skills. Make an effort to branch out and pick some packs that give your character some variety.

Random Package Selection
d10 Roll Package Type
1 Background 1 PP
2 Background 3 PP
3 Background 5 PP
4 Faction 1 PP
5 Faction 3 PP
6 Focus 1 PP
7 Focus 3 PP
8 Focus 5 PP
9 Customization 1 PP
0 Re-roll or Choose

Background Packages

These packages represent a character’s upbringing, earlier life, and, possibly, the place they still consider home. Each background is presented in three levels: 1 PP, 3 PP, or 5 PP.

Random Background Package Selection
d100 Roll Background
01-04 Colonist: Command Staff
05-08 Colonist: Flight Staff
09-12 Colonist: Security Staff
13-16 Colonist: Science Staff
17-24 Colonist: Tech Staff
25-27 Drifter
28 Earth Survivor
29-35 Fall Evacuee: Enclaver
36-41 Fall Evacuee: Underclass
42-44 Hyperelite: Media Personality
45-47 Hyperelite: Scion
48-53 Indenture
54 Infolife: Emergent Uplift
55-56 Infolife: Humanities AGI
57-58 Infolife: Machine AGI
59-60 Infolife: Research AGI
61-62 Isolate: Separtist
63-64 Isolate: Survivalist
65 Lost: Disturbed Child
66 Lost: Masked Normalcy
67-69 Original Scum
70-78 Re-instantiated: Civilian Casualty
79-85 Re-instantiated: Infomorph
86-89 Re-instantiated: Military Casualty
90-93 Street Rat
94-95 Uplift: Escapee
96 Uplift: Feral
97-00 Uplift: Standard Specimen

Colonist: Command Staff

You helped run one of the pre-Fall colonies, whether it was in Earth orbit, on Luna or Mars, or elsewhere in the system.

Suggested Motivations: +Hard Work, +Leadership, +Survival
1 PP: +1 Moxie; Persuasion 15, Profession: Administration 30, Protocol 40
3 PP: +1 Moxie; Academics (Choose 1) 30, Free Fall or Freerunning 35, Interest: (Choose One) 20, Networking: (Choose One) 40, Persuasion 40, Pilot: (Choose One) 30, Profession: Administration 40, Protocol 50
5 PP: +1 Moxie; +5 SAV, +50 Rep (Your Choice); Academics: (Choose One) 40, Art: (Choose One) 40, Beam Weapons 30, Fray 25, Free Fall or Freerunning 35, Interest: (Choose One) 30, Intimidation 30, Networking: (Choose One) 40, Persuasion 40, Pilot: (Choose One) 30, Profession: Administration 40, Protocol 50

Colonist: Flight Staff

You worked on, or even piloted, the ships that kept colonies supplied.

Suggested Motivations: +Exploration, +Personal Career, +Thrill Seeking
1 PP: +1 Moxie; Pilot: Spacecraft 40, Profession: Flight Crew 30
3 PP: +1 Moxie; Academics: (Astrophysics or Engineering) 30, Free Fall or Freerunning 40, Hardware: Aerospace 35, Interest: (Choose One) 20, Navigation 40, Networking: (Choose One) 30, Pilot: Spacecraft 50, Profession: Flight Crew 40
5 PP: +1 Moxie +5 REF, +50 Rep (Your Choice) Academics: (Astrophysics or Engineering) 40, Fray 20, Free Fall or Freerunning 40, Gunnery 30, Hardware: Aerospace 40, Interest: (Choose One) 30, Language: (Choose One) 30, Navigation 40, Networking: (Choose Two) 30, Pilot: Spacecraft 50, Profession: Flight Crew 50

Colonist: Security Staff

You secured pre-Fall colonies, keeping the rabble in line and guarding against hostile elements.

Suggested Motivations: +Law and Order, +Survival, –Criminals, –Autonomists
1 PP: +1 Moxie; Beam Weapons 40, Free Fall or Freerunning 15, Profession: Security Ops 30
3 PP: +1 Moxie; Beam Weapons 50, Free Fall or Freerunning 40, Clubs 35, Interest: (Choose One) 30, Intimidation 40, Language: (Choose One) 20, Networking: (Choose One) 30, Profession: Security Ops 40
5 PP: +1 Moxie; +5 SOM, +50 Rep (Your Choice); Academics: (Choose One) 40, Beam Weapons 50, Fray 25, Free Fall* 40, Clubs 35, Interest: (Choose One) 30, Intimidation 40, Investigation 20, Language: (Choose One) 30, Networking: (Choose One) 30, Profession: Security Ops 50, Unarmed Combat 40

Colonist: Science Staff

You conducted scientific research off-world, whether that was studying the sun’s solar cycles, evaluating lichen growth on Mars, or creating new zero-g manufacturing processes.

Suggested Motivations: +Hard Work, +Personal Career, +Science!
1 PP: +1 Moxie; Academics: (Choose One) 40, Free Fall or Freerunning 15, Investigation 30
3 PP: +1 Moxie; Academics: (Choose One) 50, Free Fall or Freerunning 30, Interest: (Choose One) 15, Interfacing 40, Investigation 40, Networking: (Scientists) 40, Profession: (Lab Technician) 30, Research 40
5 PP: +1 Moxie; +5 COG, +50 Rep (Your Choice); Academics: (Choose One) 50, Academics: (Choose One) 40, Fray 25, Free Fall or Freerunning 30, Hardware: (Choose One) 20, Interest: (Choose One) 30, Interfacing 40, Investigation 50, Networking: (Scientists) 40, Profession: (Lab Technician) 30, Programming 35, Research 40

Colonist: Tech Staff

You kept the colony in working order—a matter of survival more than convenience.

Suggested Motivations: +Hard Work, +Problem Solving, +Survival
1 PP: +1 Moxie; Free Fall or Freerunning 15, Hardware: (Choose One) 40, Profession: (Choose One) 30
3 PP: +1 Moxie; Academics: (Choose One) 30, Free Fall or Freerunning 30, Hardware: (Choose One) 50, Interest: (Choose One) 20, Interfacing 40, Profession: (Choose One) 40, Programming 40, Scrounging 35
5 PP: +1 Moxie; +5 COG, +50 Rep (Your Choice); Academics: (Choose One) 40, Fray 20, Free Fall or Freerunning 30, Hardware: (Choose One) 50, Hardware: (Choose One) 40, Interest: (Choose One) 30, Interfacing 40, Language: (Choose One) 30, Pilot: (Choose One) 25, Profession: (Choose One) 50, Programming 40, Scrounging 35

Drifter

You may be a Martian nomad, an original scum swarm pioneer, a free trader, or just a wanderer. Your people have always gone where the work was, first on Earth and then into space, where hands or your kind of skills were needed. You may not be as highly specialized as some people, but you know a little about a lot of things and have picked up what you need to get by.

Suggested Motivations: +Exploration, +Hard Work, +Pragmatism, +Survival
1 PP: +1 Moxie; Free Fall* 15, Profession: (Choose One) 30, Scrounging 40
3 PP: +1 Moxie; Free Fall* 40, Hardware: (Choose One) 30, Interest: (Choose One) 20, Kinetic Weapons 20, Language: (Choose One) 30, Navigation 20, Networking: (Choose One) 35, Profession: (Choose One) 40, Scrounging 50
5 PP: +2 Moxie; +5 INT, +50 Rep (Your Choice); Art: (Choose One) 40, Fray 25, Free Fall* 40, Hardware: (Choose One) 30, Interest: (Choose One) 30, Kinetic Weapons 20, Language: (Choose One) 40, Navigation 20, Networking: (Choose Two) 30, Profession: (Choose One) 40, Protocol 20, Scrounging 50

(*Martian nomads may exchange Free Fall for Climbing or Freerunning skill.)

Earth Survivor

Unlike a small percentage of transhumanity, you did not escape off-world during the Fall, nor were you lucky enough to be killed. You survived for years, eking out an existence in the post-apocalyptic desolation of Earth while hiding from, and even fighting, the machines and twisted transhuman puppets that still lurked there. Only recently was your body rescued by scrappers or reclaimers or your egocast unwisely accepted by a trusting receiver.

Suggested Motivations: +Survival, +/–Reclaiming Earth, –TITANs
1 PP: +1 Moxie; Freerunning 15, Profession: (Post-Apocalyptic Survival) 30, Scrounging 40
3 PP: +1 Moxie; Fray 20, Freerunning 30, Interest: (Choose One) 20, Infiltration 40, Kinetic Weapons 35, Language: (Choose One) 30, Pilot: Groundcraft 20, Profession: (Post-Apocalyptic Survival) 40, Scrounging 50
5 PP: +2 Moxie; +5 WIL; Animal Handling 20, Demolitions 20, Fray 25, Freerunning 30, Interest: (Choose One) 30, Infiltration 40, Kinetic Weapons 40, Language: (Choose One) 40, Pilot: Groundcraft 25, Profession: (Choose One) 40, Profession: (Post-Apocalyptic Survival) 40, Scrounging 50, Seeker Weapons 30; Traits: Neural Damage

Fall Evacuee: Enclaver

You were one of the lucky ones who grew up in safety behind the walls and security systems that kept the masses of the poor out. When the Fall happened, your connections (or your family’s) ensured you were one of the first to leave up the beanstalk.

Suggested Motivations: +Personal Career, +Reclaiming Earth, +Survival, +Wealth
1 PP: +1 Moxie; Academics: (Choose One) 30, Profession: (Choose One) 30, Protocol 25
3 PP: +1 Moxie; Academics: (Choose One) 40, Interest: (Choose One) 20, Interfacing 35, Networking: (Choose One) 50, Persuasion 40, Pilot: (Groundcraft) 30, Profession: (Choose One) 40, Protocol 30
5 PP: +1 Moxie; +5 SAV, 50 Rep (Your Choice); Academics: (Choose One) 40, Art: (Choose One) 30, Beam Weapons 20, Fray 20, Interest: (Choose One) 40, Interfacing 35, Kinesics 25, Networking: (Choose One) 50, Networking: (Choose One) 20, Persuasion 40, Pilot: (Groundcraft) 30, Profession: (Choose One) 40, Protocol 40

Fall Evacuee: Underclass

Most of those who survived made it off-planet either by virtue of their birth or earning their way into one of the enclaves. You were either lucky enough to be in the small percentage of non-elites to be evacuated or you managed to bribe, scam, or sneak your way past security during the Fall and secure a position on a shuttle or beanstalk car.

Suggested Motivations: +Personal Development, +Survival, –Hypercapitalism
1 PP: +1 Moxie; Networking: (Choose One) 40, Profession: (Choose One) 30, Unarmed Combat 15
3 PP: +1 Moxie; Blades 30, Interest: (Choose One) 20, Deception 30, Language: (Choose One) 30, Networking: (Choose One) 50, Persuasion 40, Pilot: Groundcraft 25, Profession: (Choose One) 40, Unarmed Combat 20
5 PP: +2 Moxie; +5 WIL, +50 Rep (Your Choice); Academics: (Choose One) 30, Blades 30, Fray 20, Infiltration 30, Interest: (Choose One) 40, Deception 30, Language: (Choose One) 40, Networking: (Choose One) 50, Persuasion 40, Pilot: Groundcraft 30, Profession: (Choose One) 40, Unarmed Combat 35

Hyperelite: Media Personality

People know you. In fact, there’s a good chance that they see you on a regular basis. You’re an X-caster, a blogger, a famous MARG gamer, a pundit, a performer, the spokesperson for a brand, an athlete, or some other form of celebrity.

Suggested Motivations: +Artistic Expression, +Fame, +Personal Career
1 PP: +1 Moxie; Art: (Choose One) 40, Networking: (Media) 40; +5,000 credits
3 PP: +1 Moxie; Art: (Choose One) 40, Disguise: 25, Interest: (Choose One) 30, Interfacing 30, Networking: (Media) 50, Persuasion 30, Profession: (Choose One) 20, Protocol 30; +30,000 credits
5 PP: +1 Moxie; +5 SAV, +50 Rep (Your Choice) Art: (Choose One) 40, Disguise: 25, Fray 15, Interest: (Choose One) 40, Interfacing 30, Language: (Choose One) 30, Networking: (Media) 50, Networking: (Choose One) 20, Persuasion 30, Profession: (Choose One) 40, Protocol 50; +60,000 Credits

Hyperelite: Scion

You were born into the wealth and privilege that financed transhumanity’s expansion into space. It is your family name, rather than any talent or achievement, that makes you well known and in demand at social events.

Suggested Motivations: +Family, +Hypercapitalism, +Wealth
1 PP: +1 Moxie; Academics: (Choose One) 30, Kinesics 30, Protocol 20; +5,000 credits
3 PP: +1 Moxie; Academics: (Choose One) 40, Art: (Choose One) 30, Interest: (Choose One) 20, Interfacing 30, Kinesics 50, Networking: Hypercorps 35, Persuasion 30, Protocol 30; +20,000 credits
5 PP: +1 Moxie; +5 SAV, +50 Rep (Your Choice); Academics: (Choose One) 40, Art: (Choose One) 40, Interest: (Choose One) 40, Intimidation 20, Kinesics 50, Kinetic Weapons 20, Networking: Hypercorps 40, Persuasion 30, Profession: (Choose One) 30, Protocol 40; +50,000 Credits; Traits: Patron

Indenture

You either won a lottery for the poor, where the prize was to go off-world, or you died during the Fall. Either way, you found yourself working away in virtual slavery to a hypercorp. You worked hard constructing habitats, mining asteroids, or terraforming Mars.

Suggested Motivations: +Hard Work, +Survival, –Hypercorps, –Indentured Service 1 PP: +1 Moxie; Hardware: (Choose One) 40, Language: (Choose One) 15, Profession: (Choose One) 30
3 PP: +1 Moxie; Blades 30, Demolitions 30, Free Fall 40, Hardware: (Choose One) 50, Interest: (Choose One) 20, Language: (Choose One) 30, Profession: (Choose One) 40, Scrounging 45
5 PP: +2 Moxie; +5 SOM, +50 Rep (Your Choice); Blades 30, Demolitions 30, Fray 20, Free Fall 40, Hardware: (Choose One) 50, Interest: (Choose One) 30, Interfacing 30, Language: (Choose One) 40, Networking: Criminal 20, Profession: (Choose One) 40, Profession: (Choose One) 40, Scrounging 45

Infolife: Emergent Uplift

You were a smart program on the verge of emergence when the programmers reshaped you, encoded you with transhuman values and modes of thinking, and uplifted you to machine sapience. You possess a number of quirks that make you stand out from traditionally programmed AGIs.

Suggested Motivations: +AGI Rights, +Mercurial Cause
1 PP: +1 Moxie; Interest: (Choose One) 30, Infosec 25, Interfacing 40, Programming 30; Traits: Anomalous Mind trait, Real World Naiveté, Social Stigma (AGI)
3 PP: +2 Moxie; Academics: (Choose One) 30, Hardware: (Choose One) 40, Infosec 30, Interest: (Choose One) 40, Interfacing 50, Networking: (Choose One) 30, Profession: (Choose One) 20, Programming 40, Research 30; Traits: Anomalous Mind trait, Real World Naiveté, Social Stigma (AGI)
5 PP: +2 Moxie; +5 COG, +50 Rep (Your Choice) (Choose Any Two Skills) 30, Academics: (Choose Two) 40, Hardware: (Choose One) 40, Infosec 40, Interest: (Choose One) 40, Interfacing 50, Networking: (Choose One) 30, Profession: (Choose One) 40, Programming 40, Research 35; Traits: Anomalous Mind trait, Real World Naiveté, Social Stigma (AGI)

Infolife: Humanities AGI

You were designed to understand and interact with humans. Your programming is optimized for tasks such as personal assistance, marketing, caretaking, and psychology.

Suggested Motivations: +AGI Rights, +Personal Development, +Philanthropy
1 PP: +1 Moxie; Academics: (Psychology or Sociology) 30, Interfacing 40, Kinesics 35; Traits: Real World Naiveté, Social Stigma (AGI)
3 PP: +1 Moxie; Academics: (Psychology or Sociology) 40, Art: Digital Art 20, Impersonation 25, Interfacing 50, Kinesics 40, Networking: (Choose One) 30, Persuasion 40, Profession: Psychotherapy 30, Research 30; Traits: Real World Naiveté, Social Stigma (AGI)
5 PP: +1 Moxie; +5 SAV, +50 Rep (Your Choice); Academics: (Psychology or Sociology) 40, Art: Digital Art 40, Impersonation 30, Infosec 30, Interest: (Choose One) 40, Interfacing 50, Kinesics 50, Networking: (Choose One) 40, Persuasion 40, Profession: Psychotherapy 30, Protocol 30, Research 30; Traits: Real World Naiveté, Social Stigma (AGI)

Infolife: Machine AGI

What understands machines better than a machine mind? Your code is focused on interacting and controlling software and hardware so that humans don’t have to.

Suggested Motivations: +AGI Rights, +Sousveillance, +Thrill Seeking, –Disorganization
1 PP: +1 Moxie; Academics: (Choose One) 30, Interfacing 40, Programming 35; Traits: Real World Naiveté, Social Stigma (AGI)
3 PP: +1 Moxie; Academics: (Choose One) 40, Art: (Choose One) 20, Hardware: Electronics 40, Hardware: Robotics 20, Infosec 35, Interfacing 50, Pilot: (Choose One) 30, Profession: (Choose One) 30, Programming 40; Traits: Real World Naiveté, Social Stigma (AGI)
5 PP: +1 Moxie; +5 REF, +50 Rep (Your Choice); Academics: (Choose Two) 40, Art: (Choose One) 30, Flight 30, Hardware: Electronics 40, Hardware: Robotics 30, Infosec 40, Interfacing 50, Pilot: (Choose One) 30, Profession: (Choose One) 40, Programming 50, Research 30; Traits: Real World Naiveté, Social Stigma (AGI)

Infolife: Research AGI

Your software predecessors were programmed to gather and analyze data, assist in scientific projects, and conduct experiments on their own. AIs such as yourself are valued members of research projects, universities, and data analysis hypercorps.

Suggested Motivations: +AGI Rights, +Education, +Research
1 PP: +1 Moxie; Academics: (Choose One) 30, Interfacing 35, Research 40; Traits: Real World Naiveté, Social Stigma (AGI)
3 PP: +1 Moxie; Academics: (Choose One) 40, Academics: (Choose One) 30, Hardware: (Choose One) 40, Interfacing 40, Investigation 30, Networking: Scientists 25, Profession: (Choose One) 20, Programming 30, Research 50; Traits: Real World Naiveté, Social Stigma (AGI)
5 PP: +1 Moxie; +5 COG, +50 Rep (Your Choice); Academics: (Choose Two) 40, Academics: (Choose One) 30, Hardware: (Choose One) 40, Infosec 30, Interfacing 40, Investigation 40, Networking: Scientists 30, Pilot: (Choose One) 30, Profession: (Choose One) 40, Programming 40, Research 50; Traits: Real World Naiveté, Social Stigma (AGI)

Isolate: Separatist

As happened many times throughout history, groups facing persecution fled to new territories where they could practice their beliefs in peace. You hail from one of these groups that traveled to the isolated reaches of the system to find a place they could worship, experiment, or simply exist away from prying or hostile neighbors. As a result of your peoples’ self-imposed isolation, you’ve learned to be far more self-sufficient than most.

Suggested Motivations: +Artistic Expression, +Bioconservatism, +Religion, +Research
1 PP: +1 Moxie; Free Fall 15, Profession: (Choose One) 30, Scrounging 40
3 PP: +1 Moxie; Animal Handling 25, Art: (Choose One) 40, Free Fall 30, Hardware: (Choose One) 40, Medicine: Paramedic 30, Pilot: (Choose One) 30, Profession: (Choose One) 50, Scrounging 40
5 PP: +1 Moxie; +5 INT or WIL; Academics: (Choose One) 30, Animal Handling 25, Art: (Choose One) 40, Fray 20, Free Fall 40, Hardware: (Choose One) 40, Interest: (Choose One) 30, Interfacing 20, Medicine: Paramedic 30, Pilot: (Choose One) 40, Profession: (Choose One) 50, Programming 30, Scrounging 50; Traits: Real World Naiveté

Isolate: Survivalist

Your family feared trouble on Earth, so they established a bunker off-world. They were right. Now they fear that trouble may return and engulf the entire solar system.

Suggested Motivations: +Bioconservatism, +Religion, +Survival, –Autonomists
1 PP: +1 Moxie; Free Fall 15, Profession: (Choose One) 30, Kinetic Weapons 40
3 PP: +1 Moxie; Academics: (Choose One) 20, Free Fall 30, Hardware: (Choose One) 40, Interest: (Choose One) 30, Kinetic Weapons 50, Medicine: Paramedic 30, Pilot: (Choose One) 30, Profession: (Choose One) 40, Seeker Weapons 15
5 PP: +1 Moxie; +5 INT or WIL; Academics: (Choose One) 30, Animal Handling 20, Demolitions 20, Fray 20, Free Fall 30, Hardware: (Choose One) 40, Interest: (Choose One) 40, Kinetic Weapons 50, Medicine: Paramedic 30, Navigation 20, Pilot: (Choose One) 30, Profession: (Choose Two) 40, Seeker Weapons 25

Lost: Disturbed Child

The Lost project unwittingly created a generation of monsters. You are among the odd, deranged, twisted, psychotic, and powerful examples that escaped.

Suggested Motivations: +Neurodiversity, +Sadism, +Vengeance, –Research
1 PP: +1 Moxie; Academics: (Choose One) 30, Control 35, Free Fall 15; Traits: Psi (Level 2), Mental Disorder (Choose Three), On the Run, Real World Naiveté; +2 psi-gamma sleights
3 PP: +1 Moxie; Academics: (Choose One) 40, Blades 15, Control 50, Deception 40, Fray 15, Free Fall 30, Infiltration 30, Language: (Choose One) 30, Profession: (Choose One) 20; Traits: Psi (Level 2), Mental Disorder (Choose Three), On the Run, Real World Naiveté; +4 Sleights: Choose 1 psi-chi, 3 psi-gamma
5 PP: +1 Moxie; +5 WIL, +50 Rep (Your Choice); Academics: (Choose One) 40, Blades 20, Control 50, Deception 40, Fray 20, Free Fall 30, Infiltration 30, Interest: (Choose One) 40, Language: (Choose One) 30, Profession: (Choose One) 40, Psi Assault 40, Unarmed Combat 20; Traits: Psi (Level 2), Mental Disorder (Choose Three), On the Run, Real World Naiveté; +7 Sleights: Choose 2 psi-chi, 5 psi-gamma

Lost: Masked Normalcy

You survived the Lost project damaged but intact—or at least able to mask your inner demons from others. You are not as gifted—or as explosive—an async as some of the others, but you are also better at keeping yourself under control.

Suggested Motivations: +Acceptance +Privacy +Self Control
1 PP: +1 Moxie; Academics: (Choose One) 30, Persuasion 35; Traits: Psi (Level 1), Mental Disorder (Choose Two); +2 psi-chi sleights
3 PP: +1 Moxie; Academics: (Choose One) 40, Free Fall 30, Impersonation 40, Kinesics 45, Language: (Choose One) 30, Persuasion 50, Profession: (Choose One) 20; Traits: Psi (Level 1), Mental Disorder (Choose Two); +4 psi-chi sleights
5 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Choose One) 40, Fray 20, Free Fall 30, Impersonation 40, Interest: (Choose One) 40, Interfacing 30, Kinesics 45, Language: (Choose One) 40, Persuasion 50, Profession: (Choose One) 30, Protocol 30, Sense: 50; Traits: Psi (Level 2), Mental Disorder (Choose Three), On The Run; +6 Sleights: Choose 4 psi-chi, 2 psi-gamma

Original Scum

More than just a drifter, you were a pioneer in the pursuit for morphological freedom.

Suggested Motivations: +Anarchism, +Hedonism, +Individualism, +Morphological Freedom
1 PP: +1 Moxie; Art: (Choose One) 30, Free Fall 15, Medicine: Biosculpting 40
3 PP: +1 Moxie; Art: (Choose One) 40, Free Fall 30, Interest: (Choose One) 30, Language: (Choose One) 20, Medicine: Biosculpting 50, Networking: (Choose One) 35, Persuasion 40, Psychosurgery 40
5 PP: +1 Moxie; +5 WIL, +50 Rep (Your Choice) Art: (Choose One) 40, Fray 20, Free Fall 30, Interest: (Choose One) 40, Kinesics 20, Language: (Choose One) 40, Medicine: Biosculpting 50, Networking: (Choose One) 40, Networking: (Choose One) 20, Persuasion 40, Profession: (Choose One) 30, Psychosurgery 40, Spray Weapons 20

Re-Instantiated: Civilian Casualty

You died during the Fall. Either the TITAN machines overwhelmed your area or you fell victim to transhumanity’s own use of WMDs or savage infighting. You might not even know how you died, as you were recovered from a backup transmitted off-world. However it went down, it wasn’t an experience you’d care to repeat. Luckily, you were resleeved quickly.

Suggested Motivations: +Reclaiming Earth, +Survival, –TITAN Tech
1 PP: +1 Moxie; (Choose Any Non-Psi Skill) 40, Interfacing 15, Profession: (Choose One) 30
3 PP: +1 Moxie; (Choose Any Non-Psi Skill) 50, Academics: (Choose One) 20, Interest: (Choose One) 30, Interfacing 45, Networking: (Choose One) 40, Pilot: Groundcraft 30, Profession: (Choose One) 40, Research 30
5 PP: +2 Moxie; +5 INT, +50 Rep (Your Choice); (Choose Any Non-Psi Skill) 50, Academics: (Choose One) 40, Fray 20, Freerunning 20, Interest: (Choose One) 40, Interest: (Choose One) 20, Interfacing 45, Kinesics 20, Language: (Choose One) 30, Networking: (Choose One) 40, Pilot: Groundcraft 30, Profession: (Choose One) 40, Research 30; Traits: Edited Memories

Re-Instantiated: Infomorph

After your death during the Fall, you spent a substantial period of time in VR worlds before you were eventually resleeved.

Suggested Motivations: +Reclaiming Earth, +Survival, +/–Virtual Reality, –TITANs
1 PP: +1 Moxie; Interfacing 40, Profession: (Choose One) 30, Programming 15
3 PP: +1 Moxie; Academics: (Choose One) 20, Interest: (Choose One) 30, Interfacing 50, Networking: (Choose One) 40, Pilot: Groundcraft 30, Profession: (Choose One) 40, Programming 45, Research 30
5 PP: +2 Moxie; +5 COG, +50 Rep (Your Choice); (Choose Any Non-Psi Skill) 40, Academics: (Choose One) 30, Fray 10, Infosec 20, Interest: (Choose One) 50, Interest: (Choose One) 40, Interfacing 50, Networking: (Choose One) 40, Pilot: Groundcraft 30, Profession: (Choose One) 40, Programming 45, Research 30; Traits: Edited Memories

Re-Instantiated: Military Casualty

You were killed during the Fall. You may have fallen during a sneak attack, died fighting the TITAN machines on the front lines, or even been murdered by fellow humans as you tried to keep order in transhumanity’s darkest hours. At least your sacrifice was rewarded by a quick resleeving.

Suggested Motivations: +Reclaiming Earth, +Survival, –TITANs
1 PP: +1 Moxie; (Choose Any Combat Skill) 40, Freerunning 15, Profession: (Choose One) 30
3 PP: +1 Moxie; (Choose Any Combat Skill) 50, Academics: (Choose One) 20, Fray 20, Freerunning 35, Gunnery 30, Interest: (Choose One) 30, Pilot: Groundcraft 30, Profession: (Choose One) 40, Unarmed Combat 30
5 PP: +2 Moxie; +5 INT, +50 Rep (Your Choice); (Choose Any Two Combat Skills) 50, Academics: (Choose One) 30, Climbing 30, Fray 25, Freerunning 35, Gunnery 30, Interest: (Choose One) 50, Language: (Choose One) 30, Pilot: Groundcraft 15, Profession: (Choose One) 40, Unarmed Combat 40; Traits: Edited Memories

Street Rat

You were raised in a gang, syndicate family, or cartel workforce. You are used to the ways of violence and routing around the law.

Suggested Motivations: +Black Markets, +Cartel/Gang/Family, +Survival, +Wealth, –Law and Order, –Police
1 PP: +1 Moxie; Networking: Criminals 15, Profession: (Choose One) 30, Unarmed Combat 40
3 PP: +1 Moxie; Clubs 30, Fray 20, Infiltration 15, Interest: (Choose One) 20, Intimidation 30, Language: (Choose One) 40, Networking: Criminals 30, Pilot: Groundcraft 30, Profession: (Choose One) 30, Unarmed Combat 40
5 PP: +1 Moxie; +5 SOM, 50 Rep (Your Choice); Clubs 30, Deception 25, Fray 30, Infiltration 25, Interest: (Choose One) 40, Interest: (Choose One) 30, Intimidation 40, Language: (Choose One) 40, Networking: Criminals 40, Palming 20, Pilot: Groundcraft 30, Profession: (Choose One) 40, Unarmed Combat 40

Uplift: Escapee

Though you are as intelligent as a human, you were born and raised as a second-class citizen, corporate property, or worse: a test subject. Somehow you escaped or were liberated, and now you try to find yourself in a galaxy that often seems out to get you.

Suggested Motivations: +Privacy, +Survival, +Uplift Rights, –Hypercorps, –Uplift Slavery
1 PP: +1 Moxie; Climbing* 40, Interest: (Choose One) 30, Infiltration 25; Traits: Social Stigma (Uplift)
3 PP: +1 Moxie; Climbing* 45, Deception 40, Infiltration 50, Impersonation 40, Interest: (Choose One) 40, Language: (Choose One) 20, Networking: (Choose One) 40, Profession: (Choose One) 30; Traits: On the Run, Social Stigma (Uplift)
5 PP: +1 Moxie; +5 SAV, +50 Rep (Your Choice); Academics: (Choose One) 40, Climbing* 50, Deception 40, Fray 25, Infiltration 50, Impersonation 40, Interest: (Choose One) 40, Language: (Choose One) 40, Networking: (Choose One) 40, Palming 25, Profession: (Choose One) 30, Unarmed Combat 30; Traits: On the Run, Social Stigma (Uplift)

(*Replace Climbing skill with any skill more appropriate to the uplift type (Flight for neo-avians, Swimming for neo-octopi, Freerunning for neanderthals, etc.) )

Uplift: Feral

The uplift process did not “humanize” you as much as other uplifts. Your natural instincts dominate your behavior far more than any attempts to socialize you to human norms.

Suggested Motivations: +Mercurial Cause, +Survival, +Uplift Rights, –Hypercorps, –Uplift Slavery
1 PP: +1 Moxie; Climbing* 40, Interest: (Choose One) 30, Unarmed Combat 35; Traits: Anomalous Mind, Heightened Instinct, Social Stigma (Uplift)
3 PP: +1 Moxie; Academics: (Choose One) 40, Climbing* 50, Fray 20, Interest: (Choose One) 20, Interfacing 30, Intimidation 30, Kinesics 35, Networking: (Choose One) 40, Profession: (Choose One) 30; Traits: Social Stigma (Uplift)
5 PP: +1 Moxie; +5 COO, +50 Rep (Your Choice); Academics: (Choose One) 40, Climbing* 50, Fray 20, Interest: (Choose One) 40, Interfacing 30, Intimidation 30, Kinesics 40, Language: (Choose One) 30, Networking: (Choose One) 40, Persuasion 30, Profession: (Choose One) 40, Protocol 30, Unarmed Combat 20; Traits: Social Stigma: (Uplift)

(*Replace Climbing skill with any skill more appropriate to the uplift type (Flight for neo-avians, Swimming for neo-octopi, Freerunning for neanderthals, etc.) )

Uplift: Standard Specimen

Though you must deal with prejudice, you are proof of the success of transhumanity’s uplift project.

Suggested Motivations: +Mercurial Cause +Sapient Cause +Uplift Rights, –Uplift Slavery
1 PP: +1 Moxie; Academics: (Choose One) 30, Climbing* 45, Interfacing 20; Traits: Social Stigma (Uplift)
3 PP: +1 Moxie; Academics: (Choose One) 40, Climbing* 50, Fray 20, Interest: (Choose One) 20, Interfacing 30, Intimidation 30, Kinesics 35, Networking: (Choose One) 40, Profession: (Choose One) 30; Traits: Social Stigma (Uplift)
5 PP: +1 Moxie; +5 COO, +50 Rep (Your Choice); Academics: (Choose One) 40, Climbing* 50, Fray 20, Interest: (Choose One) 40, Interfacing 30, Intimidation 30, Kinesics 40, Language: (Choose One) 30, Networking: (Choose One) 40, Persuasion 30, Profession: (Choose One) 40, Protocol 30, Unarmed Combat 20; Traits: Social Stigma: (Uplift)

(*Replace Climbing skill with any skill more appropriate to the uplift type (Flight for neo-avians, Swimming for neo-octopi, Freerunning for neanderthals, etc.) )

Faction Packages

These packages represent a character’s allegiance or current residence. Each faction is presented in two levels: 1 PP or 3 PP.

Random Faction Package Selection
d100 Roll Faction
01-06 Anarchist
07-10 Argonaut
11-15 Barsoomian
16-17 Belter
18-19 Bioconservative
21-23 Brinker
24-31 Criminal
32-33 Europan
34 Exhuman
35-38 Extropian
39-45 Hypercorp
46-48 Jovian
49-54 Lunar
55-56 Mercurial: Infolife
57-58 Mercurial: Uplift
59-60 Nano-Ecologist
61-62 Orbital
63 Out'ster
64 Precautionist
65 Preservationist
66-67 Reclaimer
68-69 Ringer
70-72 Sapient
73-76 Scum
77-78 Sifter
79 Singularity Seeker
80-81 Skimmer
82-86 Socialite
87 Solarian
88-92 Titanian
93-95 Ultimate
96-00 Venusian

Anarchist

You’ve allied yourself with one of the many anarchist collectives working towards greater freedoms and independence.

Suggested Motivations: +Anarchism, +Community,+Liberty, +Morphological Freedom, –Authority, –Hypercapitalism
1 PP: Academics: Political Science 30, Kinetic Weapons 30, Networking: Autonomists 40
3 PP: +1 Moxie; +50 @-rep; Academics: Political Science 50, Free Fall 30, Infosec 30, Interest: (Choose one) 40, Kinetic Weapons 20, Networking: Autonomists 50, Persuasion 30, Scrounging 30

Argonaut

Scientific progress can be a two-edged sword. The fact that the argonauts embrace both the wonder and the dangers of new technologies and work towards their responsible use is one of the reasons you joined up.

Suggested Motivations: +Open Source, +Research, +Technoprogressivism
1 PP: Academics: (Choose One) 40, Investigation 30, Research 30
3 PP: +1 Moxie; +50 r-rep; Academics: (Choose One) 50, Interest: (Choose One) 30, Investigation 40, Profession: (Choose One) 40, Networking: Scientists 40, Programming 40, Research 40

Barsoomian

Your times among the rural folk and nomads of Mars convinced you that Mars needs to be liberated from the hypercorps.

Suggested Motivations: +Anarchism, +Barsoomian Movement, +Community, +Technoprogressivism, –Hypercorps
1 PP: Navigation 30, Pilot: (Choose One) 40, Profession: (Choose One) 30
3 PP: +50 @-rep; Hardware: (Choose one) 35, Interest: (Choose One) 40, Kinetic Weapons 30, Navigation 30, Networking: Autonomists 40, Pilot: (Choose One) 40, Profession: (Choose One) 50, Scrounging 30

Belter

You hail from the lawless frontier of the Main Belt, home to miners, pirates, exiles, and outcasts of every stripe.

Suggested Motivations: +Extropianism, +Hypercapitalism, +Morphological Freedom
1 PP: Free Fall 40, Navigation 30, Profession: (Asteroid Mining) 30
3 PP: +1 Moxie; +50 Rep (Your Choice); Free Fall 50, Interest: (Choose One) 40, Kinetic Weapons 30, Navigation 30, Networking: (Choose one) 30, Profession: (Asteroid Mining) 50, Persuasion 20, Pilot: Spacecraft 30

Bioconservative

You think the ideology of transhumanism is dubious and suspect at best, and may in fact pose an extinction threat to the human species.

Suggested Motivations: +Bioconservatism, +Religion, –AGI Rights, –Uplift Rights, –X-Risks
1 PP: Freerunning 30, Interest: (Choose One) 40, Pilot: (Choose One) 30
3 PP: Demolitions 30, Freerunning 40, Interest: (Choose One) 50, Kinetic Weapons 40, Medicine: Paramedic 30, Pilot: (Choose One) 40, Profession: (Choose One) 40, Scrounging 30

Brinker

Some folk just aren’t all that fond of too many other folk. Being in space and having to live cheek-to-jowl with others makes it kinda hard. Your fellow brinkers understand you need a little “me space” to go along with “me time.”

Suggested Motivations: +Bioconservatism, +Exhumanism, +Privacy, +Religion, +Solitude, +Self Reliance
1 PP: Pilot: (Spacecraft) 40, Profession: (Choose One) 30, Scrounging 30
3 PP: +50 Rep (Your Choice); Free Fall 30, Gunnery 20, Hardware: Industrial 40, Interest: (Choose One) 40, Networking: (Choose One) 25, Pilot: (Spacecraft) 50, Profession: (Choose One) 50, Scrounging 40

Criminal

As long as there are people there will always be rules, and where there are rules there are opportunities to make a tidy profit providing the sorts of things those rules prohibit. You prefer to think of yourself as a facilitator for those who want to get around these restrictions.

Suggested Motivations: +Survival, +Thrill Seeking, +Wealth, –Law and Order
1 PP: Interest: Criminal Groups 30, Palming 30, Intimidation 40
3 PP: +50 g-rep; Deception 30, Infiltration 30, Interest: Criminal Groups 50, Intimidation 40, Networking: Criminals 40, Palming 30, Profession: (Choose One) 40, Unarmed Combat 35

Europan

You hail from the aquatic depths and under-ice habitats of Europa.

Suggested Motivations: +Exploration, +Morphological Freedom, +Uplift Rights, –Bioconservatism
1 PP: Academics: (Choose One) 30, Pilot: Submarine 30, Swimming 40
3 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Choose One) 40, Academics: (Choose One) 20, Interfacing 30, Navigation 35, Networking: (Choose One) 30, Pilot: Submarine 40, Profession: (Choose One) 35, Swimming 50

Exhuman

You are a supporter of discarding humanity’s genetic shackles and elevating yourself to a newer, improved physical form.

Suggested Motivations: +Exhumanism, +Morphological Freedom, +Personal Development, +Research
1 PP: Interest: Exhumans 30, Medicine: Biosculpting 40, Psychosurgery 30
3 PP: +1 Moxie; Academics: Genetics 40, Disguise 15, Interest: Exhumans 50, Intimidation 30, Medicine: Biosculpting 50, Medicine: (Choose One) 30, Psychosurgery 30, Unarmed Combat 40

Extropian

You are an Extropian because you believe in the unfettered potential of transhumanity. Too many saw the Fall as a cautionary tale to slow down or even stop entirely, but you believe that the only way for transhumanity to survive is forwards and upwards to greater things.

Suggested Motivations: +Extropianism, +Morphological Freedom, +Personal Development, –Bioconservativism
1 PP: Interest: Cutting-Edge Technology 30, Networking: Autonomists 30, Persuasion 40
3 PP: +50 @-rep, +50 c-rep; Free Fall 20, Interest: Cutting-Edge Technology 40, Interfacing 20, Kinesics 30, Networking: Autonomists 40, Networking: Hypercorps 40, Persuasion 50, Profession: (Choose One) 5

Hypercorp

The Fall upset the natural ebb and flow of trade and innovation in such a way that transhumanity is just starting to recover. Some fools believe that the Fall was a sign that old systems and practices needed to be changed, but people like a sense of continuity. They like having their consumer goods and regular mesh programming, and that’s what the hypercorps give them, a link to a shared human experience.

Suggested Motivations: +Hypercapitalism, +Stability, +Wealth, –Anarchism, –AGI Rights, –Uplift Right
1 PP: Academics: Economics 30, Persuasion 30, Protocol 40
3 PP: +1 Moxie; +50 c-rep; Academics: Economics 50, Interfacing 40, Networking: Hypercorps 40, Networking: Media 20, Persuasion 40, Profession: (Choose One) 40, Protocol 50

Jovian

You are one of the last remnants of true humanity in the galaxy. The rest of these so-called transhumans have allowed themselves to become corrupted by the machines that brought about the fall of humanity and forced the evacuation of Earth. It is up to you and your fellows to make sure humanity survives.

Suggested Motivations: +Bioconservatism, +Jovian Republic, –AGI Rights, –Transhumanism, –Uplift Right
1 PP: Pilot: (Choose One) 30, Profession: Military Ops 30, Seeker Weapons 40
3 PP: +1 Moxie; +50 c-rep; Academics: Military Science 30, Intimidation 25, Kinetic Weapons 40, Language: (English or Spanish) 40, Networking: Hypercorps 40, Profession: Military Ops 30, Seeker Weapons 40, Unarmed Combat 35

Lunar

Earth’s moon is one of the last bastions of Earth culture, where old traditions are still respected. The rest of the system looks to Luna for the latest in trends and fashions, and you are proud to be on the cutting edge of style.

Suggested Motivations: +Bioconservatism, +Hypercapitalism,+Preserving Traditions, +Reclaiming Earth
1 PP: Art (Choose One) 40, Language: (Choose One) 30, Protocol 30
3 PP: +1 Moxie; +50 c-rep; Academics: Pre-Fall History 50, Art (Choose One) 40, Interfacing 30, Kinesics 40, Language: (Choose One) 40, Networking: Hypercorps 40, Protocol 40

Mercurial: Infolife

You oppose the assimilation of AGIs into transhumanity, believing that each intelligence should forge their own path and culture.

Suggested Motivations: +AGI Rights, +Mercurial Cause, –Assimilation, –Bioconservatism, –Sapient Cause
1 PP: (Choose Any Skill) 40, Interest: Infolife Clades 30, Interfacing 30
3 PP: +1 Moxie; +50 Rep (Your Choice); (Choose Any Skill) 50, Interest: Infolife Clades 50, Interest: (Choose One) 40, Interfacing 30, Intimidation 20, Networking: (Choose One) 30, Persuasion 30, Programming 30

Mercurial: Uplift

You oppose the assimilation of uplifts into transhumanity, believing that each intelligence should forge their own path and culture.

Suggested Motivations: +Mercurial Cause, +Uplift Rights, –Assimilation, –Bioconservatism, –Sapient Cause
1 PP: (Choose Any Skill) 40, Interest: (Choose One) 30, Interest: Uplift Clades 30
3 PP: +1 Moxie; +50 Rep (Your Choice); (Choose Any Skill) 50, Interest: Uplift Clades 50, Interest: (Choose One) 40, Intimidation 20, Medicine: Uplifts 30, Networking: (Choose One) 30, Persuasion 30, Unarmed Combat 30

Nano-Ecologist

You support the use of nanotechnology as a less-invasive means of terraforming and transforming alien worlds.

Suggested Motivations: +Exploration, +Nano-ecology, +Research, +Technoprogressivism
1 PP: Academics: (Ecology or Nanotechnology) 30, Freerunning 30, Programming 40
3 PP: +50 e-rep; Academics: Ecology 40, Academics: Nanotechnology 50, Freerunning 30, Interfacing 25, Investigation 30, Medicine: Nanomedicine 30, Networking: (Ecologists) 40, Programming 50

Orbital

Living in orbit above Earth, among a melting pot of transhumanity’s displaced cultures, you look down upon a daily reminder of our species’ failures.

Suggested Motivations: +Bioconservatism, +Precautionism, +Reclaiming Earth, –AGI Rights
1 PP: Free Fall 30, Language: (Choose One) 30, Pilot: (Choose One) 40
3 PP: +1 Moxie; +50 Rep (Your Choice); Clubs 20, Free Fall 35, Interest: (Choose One) 40, Interfacing 25, Intimidation 20, Language: (Choose One) 50, Networking: (Choose One) 40, Pilot: (Choose One) 50

Out'ster

You are a denizen of the dark depths of space in the outer Kuiper Belt, delving into your own virtual worlds.

Suggested Motivations: +AGI Rights, +Exploration, +Morphological Freedom, +Research
1 PP: Free Fall 30, Interest: Simulspace 30, Interfacing 40
3 PP: +1 Moxie; +50 Rep (Your Choice); Free Fall 30, Infosec 20, Interest: Simulspace 50, Interest: (Choose One) 40, Interfacing 50, Pilot: Spacecraft 25, Programming 40, Psychosurgery 25

Precautionist

You adhere to the Precautionary Principle, believing that the only technology to be adopted should be that which is first proven safe.

Suggested Motivations: +Precautionism, +Reclaiming Earth, –Bioconservatism, –Technoprogressivism
1 PP: Academics: (Choose One) 30, Infosec 30, Research 40
3 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Choose One) 50, Academics: (Choose One) 40, Hardware: (Choose One) 20, Infosec 20, Interfacing 30, Investigation 40, Networking: (Choose One) 30, Research 5

Preservationist

You believe that alien worlds must be protected from contamination and that transhumanity is recklessly despoiling thousands of exoplanets as it expands through the gates.

Suggested Motivations: +Environmentalism, +Preservationism, +Research, –Gatecrashing, –Nano-ecology
1 PP: Academics: (Ecology) 40, Freerunning 30, Investigation 30
3 PP: +50 e-rep; Academics: (Ecology) 50, Art: (Choose One) 30, Freerunning 40, Interest: (Choose One) 30, Investigation 40, Medicine: (Choose One) 30, Navigation 35, Networking: (Ecologists) 40

Reclaimer

You are dedicated to rescuing your species’ homeworld from the ruin engulfing it.

Suggested Motivations: +Bioconservatism, +Reclaiming Earth, –AGI Rights
1 PP: Freerunning 30, Hardware: (Choose One) 40, Language: (Choose One) 30
3 PP: +50 Rep (Your Choice); Demolitions 20, Freerunning 30, Hardware: (Choose One) 50, Infosec 30, Language: (Choose One) 50, Language: (Choose One) 40, Networking: (Choose One) 20, Pilot: (Choose One) 25, Seeker Weapons 30

Ringer

You have soared on the solar wind through Saturn’s rings and called its many moons your home.

Suggested Motivations: +Exploration, +Morphological Freedom, +Personal Development, +Research
1 PP: Flight 40, Interest: (Choose One) 30, Scrounging 30
3 PP: +50 Rep (Your Choice); Academics: (Choose One) 50, Beam Weapons 25, Flight 50, Free Fall 40, Interest: (Choose One) 40, Networking: (Choose One) 30, Pilot: Spacecraft 30, Scrounging 30

Sapient

You support the full assimilation of uplifts and AGIs into transhumanity.

Suggested Motivations: +AGI Rights, +Sapient Cause, +Uplift Rights, –Bioconservatism
1 PP: Interest: (Choose One) 30, Kinesics 30, Protocol 40
3 PP: +50 Rep (Your Choice); Interest: (Choose One) 50, Interest: (Choose One) 40, Kinesics 40, Medicine: Uplifts 20, Networking: (Choose One) 30, Persuasion 40, Protocol 50, Psychosurgery 25

Scum

You proudly call the exotic, edgy, and lawless ships of a scum swarm your home.

Suggested Motivations: +Anarchism, +Hedonism, +Individualism, +Morphological Freedom
1 PP: Art: (Choose One) 30, Free Fall 30, Networking (Autonomists) 40
3 PP: +1 Moxie; +50 @-rep; Art: (Choose One) 50, Free Fall 40, Interest: (Choose One) 40, Kinesics 40, Medicine: Biosculpting 30, Networking (Autonomists) 50, Persuasion 30

Sifter

You worked the mobile mining operations on Mercury’s scorched surface.

Suggested Motivations: +Hard Work, +Mercurian Independence, –Hypercapitalism
1 PP: Navigation 30, Pilot: (Groundcraft) 40, Profession: (Mining) 30
3 PP: +1 Moxie; +50 Rep (Your Choice); Climbing 25, Interest: (Choose One) 40, Navigation 40, Networking: (Choose One) 30, Palming 25, Pilot: (Groundcraft) 50, Profession: (Mining) 50, Unarmed Combat 20

Singularity Seeker

You seek the means to ascend your ego to god-like levels of intelligence, by any means necessary.

Suggested Motivations: +Exploration, +Morphological Freedom, +Personal Development, +Research
1 PP: Infosec 30, Interest: (TITAN Tech) 40, Interfacing 30
3 PP: Academics: (Choose One) 40, Hardware: (Choose One) 40, Infosec 40, Interest: (TITAN Tech) 50, Interfacing 30, Medicine: Nanomedicine 30, Programming 40, Psychosurgery 30

Skimmer

You have raced the winds in the upper clouds of the ice giants.

Suggested Motivations: +Hard Work, +Independence, +Thrill Seeking
1 PP: Flight 30, Interest: (Choose One) 30, Pilot: Aircraft 40
3 PP: +50 Rep (Your Choice); Flight 40, Gunnery 30, Interest: (Choose One) 40, Navigation 35, Networking: (Choose One) 30, Pilot: Aircraft 40, Pilot: Spacecraft 30, Profession: Gas Mining 50

Socialite

Whether you are an undying oligarch, a young wealthy heir destined never to climb the ladder, or a self-made entrepreneur or celebrity, you love the social life and glitterati spotlight.

Suggested Motivations: +Artistic Expression, +Fame, +Hypercapitalism, +Wealth, –Anarchism
1 PP: Art: (Choose One) 30, Networking: Media 40, Kinesics 30
3 PP: +50 f-rep; Art: (Choose One) 40, Deception 25, Interest: (Choose One) 50, Intimidation 30, Kinesics 40, Networking: Media 40, Persuasion 30, Protocol 40

Solarian

You have skated the magnetic fields in the sun’s corona with your pack of surya.

Suggested Motivations: +Exploration, +Morphological Freedom, +Personal Development, +Research
1 PP: Flight 40, Interest: (Choose One) 30, Medicine; Nanomedicine 30
3 PP: +2 Moxie; +50 Rep (Your Choice); Flight 50, Interest: (Choose One) 50, Interest: (Choose One) 40, Medicine: Nanomedicine 40, Navigation 30, Networking: (Choose One) 30, Pilot: Spacecraft 25

Titanian

You consider Titan’s technosocialist cyberdemocracy the best path forward for transhumanity’s future.

Suggested Motivations: +Research, +Technosocialism, –Bioconservatism, –Hypercapitalism
1 PP: Academics: (Choose One) 30, Networking: Autonomists 40, Programming 30
3 PP: +50 @-rep; Academics: (Choose One) 50, Academics: (Choose One) 40, Interfacing 25, Networking: Autonomists 50, Persuasion 30, Pilot: Aircraft 30, Programming 40, Research 30

Ultimate

You pursue the pinnacles of transhuman achievement, physically, mentally, and spiritually.

Suggested Motivations: +Hypercapitalism, +Personal Development, +Ultimates, –Bioconservatism
1 PP: Academics: (Choose One) 30, Freerunning 30, Unarmed Combat 40
3 PP: +50 c-rep or x-rep; Academics: (Choose One) 50, Academics: (Choose One) 40, Blades 25, Climbing 30, Freerunning 40, Intimidation 30, Kinetic Weapons 30, Unarmed Combat 50

Venusian

You call the aerostats of the Venusian clouds your home.

Suggested Motivations: +Hypercapitalism, +Personal Development, +Uplift Rights
1 PP: Academics: (Choose One) 30, Networking: Hypercorps 30, Pilot: Aircraft 40
3 PP: +1 Moxie; +50 c-rep; Academic: (Choose One) 50, Beam Weapons 25, Kinesics 30, Navigation 25, Networking: Hypercorps 40, Pilot: Aircraft 40, Profession: (Choose One) 40, Protocol 30

Focus Packages

These packages represent a character’s occupations, hobbies, interests, or life events. Each is presented in three levels: 1 PP, 3 PP, or 5 PP

Random Focus Package Selection
d100 Roll Focus
01-02 Academic
03-04 Activist
05-07 Assassin
08-10 Bodyguard
11-14 Bot Jammer
15 Combat Async
16-18 Con Artist
19 Controller Async
20-23 Covert Ops
24-26 Dealer
27-30 Ego Hunter
31-34 Enforcer
35-38 Explorer
39-42 Face
43-45 Genehacker
46-50 Hacker
51-53 Icon
54-57 Investigator
58-60 Journo
61-63 Medic
64-65 Pirate
66-68 Psychosurgeon
69 Savant Async
70 Scanner Async
71-74 Scavenger
75-78 Scientist
79-80 Smart Animal Handler
81-84 Smuggler
85-88 Soldier
89-91 Spy
92-95 Techie
96-98 Their
99-00 Wrecker

Academic

You devote your efforts to the pursuit of knowledge.

Suggested Motivations: +Education, +Open Source, +Personal Career, +Personal Development
1 PP: Academics: (Choose One) 40, Academics: (Choose One) 30, Research 30
3 PP: +50 r-rep; Academics: (Choose One) 50, Academics: (Choose Two) 40, Investigation 30, Language: (Choose One) 30, Networking: Scientists 25, Perception 20, Profession: Instruction 20, Research 40
5 PP: +5 COG; +50 r-rep; Academics: (Choose One) 50, Academics: (Choose Two) 40, Investigation 50, Language: (Choose One) 30, Networking: (Choose One) 30, Networking: Scientists 50, Perception 30, Persuasion 30, Profession: Instruction 50, Research 45

Activist

You fight for a cause that you fervently believe in. You are an active member of a group like the anti-assimilationist mercurials, anti-technology bioconservatives, pro-privacy Datacide, Luna’s Steel Liberators, Venus’s VTP, Mars’s Barsoomians, or Titan’s Oligarchs.

Suggested Motivations: +Bioconservatism, +Mercurial Cause, +Privacy, +Terraforming, +Venusian Sovereignty
1 PP: Interest: (Choose One) 30, Persuasion 40, Research 30
3 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Choose One) 30, Fray 20, Infosec 20, Interest: (Choose One) 50, Investigation 20, Language: (Choose One) 20, Networking: (Choose One) 30, Perception 20, Persuasion 40, Research 30
5 PP: +1 Moxie; +5 SAV, +50 Rep (Your Choice); Academics: (Choose One) 30, Fray 20, Infiltration 30, Infosec 20, Interest: (Choose One) 50, Interest: (Choose One) 20, Investigation 30, Language: (Choose One) 30, Networking: (Choose One) 40, Perception 20, Persuasion 50, Protocol 30, Research 40, Unarmed Combat 20

Assassin

Death doesn’t have the impact it used to, but sometimes it’s enough to simply get someone out of the way for a little while.

Suggested Motivations: +Personal Career, +Privacy, +Survival
1 PP: Kinetic Weapons 40, Profession: Assassin 30, Unarmed Combat 30
3 PP: +50 Rep (Your Choice); Blades 25, Fray 30, Infiltration 40, Kinetic Weapons 50, Language: (Choose One) 40, Perception 20, Profession: Assassin 50, Unarmed Combat 40
5 PP: +50 Rep (Your Choice); Art: (Choose One) 30, Blades 35, Disguise 40, Freerunning 30, Fray 30, Infiltration 50, Interest: (Choose One) 30, Kinetic Weapons 50, Language: (Choose One) 40, Perception 30, Profession: Assassin 50, Spray Weapons 30, Unarmed Combat 50

Bodyguard

You protect your clients from harm and the stress and inconvenience of death. More often, you protect them from pestering fans, activists, or others that seek their attention.

Suggested Motivations: +Duty, +Privacy, +Survival
1 PP: Kinesics 40, Profession: Bodyguard 30, Unarmed Combat 30
3 PP: +50 Rep (Your Choice); Beam Weapons 30, Fray 30, Intimidation 30, Kinesics 40, Language: (Choose One) 40, Perception 40, Profession: Bodyguard 50, Unarmed Combat 35
5 PP: +5 REF; +50 Rep (Your Choice); Beam Weapons 30, Fray 30, Interest: (Choose Two) 30, Intimidation 30, Kinesics 50, Kinetic Weapons 30, Language: (Choose One) 40, Medicine: Paramedic 25, Perception 50, Profession: Bodyguard 50, Unarmed Combat 50

Bot Jammer

Why resleeve when you can jam? You can field bots for every situation, like a mechanical puppetmaster.

Suggested Motivations: +DIY, +Maker Movement, +Thrill Seeking
1 PP: Hardware: (Choose One) 30, Interest: (Choose One) 30, Pilot: (Choose One) 40
3 PP: +50 Rep (Your Choice); Academics: (Choose One) 30, Flight 40, Hardware: (Choose One) 40, Interest: (Choose Two) 30, Perception 20, Pilot: (Choose One) 50, Pilot: (Choose One) 30, Seeker Weapons 25
5 PP: +5 REF; +50 Rep (Your Choice); Academics: (Choose One) 30, Flight 50, Fray 20, Hardware: (Choose One) 40, Interest: (Choose Two) 40, Navigation 20, Perception 30, Pilot: (Choose One) 50, Pilot: (Choose Two) 30, Profession: (Choose One) 40, Seeker Weapons 25

Combat Async

Your psi abilities have been honed to a killing edge.

Suggested Motivations: +Neurodiversity, +Self Control, +Survival, –Bloodlust
1 PP: Profession: Squad Tactics 30, Psi Assault 30; Traits: Psi (Level 2), Mental Disorder (Choose Two); +3 Sleights (Your Choice)
3 PP: +50 Rep (Your Choice); Fray 20, Infiltration 30, Interest: (Choose One) 40, Perception 20, Profession: Squad Tactics 50, Psi Assault 50, Spray Weapons 20, Unarmed Combat 20; Traits: Psi (Level 2), Mental Disorder (Choose Two); +4 Sleights (Your Choice)
5 PP: +50 Rep (Your Choice); Academics: (Choose One) 30, Control 30, Fray 30, Infiltration 40, Interest: (Choose One) 40, Language: (Choose One) 30, Perception 30, Profession: Squad Tactics 50, Psi Assault 50, Sense 30, Spray Weapons 40, Unarmed Combat 30 Traits: Psi (Level 2), Mental Disorder (Choose Two) +8 Sleights (Your Choice)

Con Artist

You excel at working your way into people’s confidence and turning that against them.

Suggested Motivations: +Privacy, +Survival, +Vice
1 PP: Deception 40, Profession: Con Schemes 30, Persuasion 30
3 PP: +50 Rep (Your Choice); Deception 50, Disguise 30, Impersonation 30, Kinesics 15, Language: (Choose One) 40, Palming 20, Perception 20, Profession: Con Schemes 50, Persuasion 40
5 PP: +5 SAV; +50 Rep (Your Choice); Academics: Psychology 40, Deception 50, Disguise 40, Impersonation 40, Infosec 30, Interest: (Choose One) 30, Kinesics 25, Language: (Choose One) 30, Perception 20, Palming 40, Profession: Con Schemes 50, Persuasion 50

Controller Async

Your infection enables you to invade and influence the minds of others.

Suggested Motivations: +Exploration, +Neurodiversity, +Self Control
1 PP: Academics: Psychology 30, Control 30; Traits: Psi (Level 2), Mental Disorder (Choose Two); +3 Sleights (Your Choice)
3 PP: +50 Rep (Your Choice); Academics: Psychology 40, Control 50, Deception 25, Perception 30, Persuasion 35, Profession: (Psychotherapy) 50, Psychosurgery 20; Traits: Psi (Level 2), Mental Disorder (Choose Two); +4 Sleights (Your Choice)
5 PP: +5 WIL, +50 Rep (Your Choice); Academics: Psychology 40, Control 50, Deception 40, Intimidation 25, Interest: (Choose One) 30, Language: (Choose One) 30, Perception 30, Persuasion 45, Profession: (Psychotherapy) 50, Psychosurgery 25, Sense 25; Traits: Psi (Level 2), Mental Disorder (Choose Two); +6 Sleights (Your Choice)

Covert Ops

You are skilled at sneaking into places you don’t belong for high-threat missions.

Suggested Motivations: +Explosions, +Survival, –TITAN Tech
1 PP: Blades 30, Infiltration 40, Profession: Squad Tactics 30
3 PP: +50 Rep (Your Choice); Blades 20, Demolitions 25, Fray 20, Infiltration 50, Kinetic Weapons 40, Languages: (Choose One) 40, Perception 20, Profession: Squad Tactics 50, Unarmed Combat 30
5 PP: +5 COO; +50 Rep (Your Choice); Blades 30, Climbing 30, Demolitions 30, Fray 30, Infiltration 50, Infosec 25, Interest: (Choose Two) 30, Kinetic Weapons 40, Languages: (Choose One) 40, Perception 20, Profession: Squad Tactics 50, Unarmed Combat 40

Dealer

You are a free trader, black marketeer, or hypercorp salesperson. You have what it takes to close the deal.

Suggested Motivations: +Hard Work, +Hypercapitalism, +Personal Career
1 PP: Kinesics 30, Profession: (Choose One) 30, Persuasion 40
3 PP: +50 Rep (Your Choice); Beam Weapons 20, Deception 25, Interest: (Choose One) 40, Kinesics 40, Networking: (Choose One) 40, Profession: Haggling 50, Perception 30, Persuasion 50
5 PP: +5 SAV; +100 Rep (Your Choice); Academics: Economics 30, Beam Weapons 20, Deception 25, Fray 15, Interest: (Choose One) 30, Kinesics 40, Networking: (Choose One) 50, Networking: (Choose One) 40, Networking: (Choose One) 20, Perception 30, Profession: Haggling 50, Profession: Social Engineering 40, Persuasion 50

Ego Hunter

You specialize in tracking people down who don’t want to be found, no matter what morph they are currently sleeved in.

Suggested Motivations: +Justice, +Self Reliance, +The Hunt
1 PP: Investigation 30, Kinesics 40, Profession: Skip Tracing 30
3 PP: +50 Rep (Your Choice); Infosec 15, Investigation 30, Kinesics 50, Language: (Choose One) 40, Perception 15, Profession: Skip Tracing 50, Research 40, Spray Weapons 25, Unarmed Combat 30
5 PP: +5 INT; +50 Rep (Your Choice); Fray 25, Infosec 30, Interest: (Choose Two) 30, Investigation 40, Kinesics 50, Language: (Choose One) 40, Networking: (Choose One) 20, Perception 20, Profession: Skip Tracing 50, Research 50, Spray Weapons 30, Unarmed Combat 30

Enforcer

In basic terms, you’re a thug, no matter if you work for a hypercorp, cartel head, or habitat overseer.

Suggested Motivations: +Cartel Growth, +Fascism, +Self Reliance, +Stability
1 PP: Intimidation 40, Profession: Enforcement 30, Unarmed Combat 30
3 PP: +50 Rep (Your Choice); Clubs 30, Fray 20, Freerunning 30, Intimidation 50, Language: (Choose One) 40, Perception 20, Profession: Enforcement 50, Spray Weapons 25, Unarmed Combat 30
5 PP: +5 SOM; +50 Rep (Your Choice); Clubs 30, Fray 20, Freerunning 30, Interest: (Choose Two) 40, Intimidation 50, Language: (Choose One) 40, Networking: (Choose One) 30, Palming 20, Perception 20, Profession: Enforcement 50, Spray Weapons 30, Unarmed Combat 45

Explorer

While others have to wait for months or years to get even a whiff of a Pandora Gate or one of the rare artifacts retrieved by gatecrashers, you’ve walked on alien worlds and maybe even held alien technology in your own hands.

Suggested Motivations: +Alien Contact, +Education, +Exploration, +Survival
1 PP: Freerunning 40, Investigation 30, Profession: Gatecrashing 30
3 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Choose One) 40, Climbing 30, Fray 25, Freerunning 35, Investigation 20, Perception 20, Profession: Gatecrashing 50, Scrounging 40, Swimming 20
5 PP: +1 Moxie; +5 SOM, 50 Rep (Your Choice); Academics: (Choose One) 40, Climbing 40, Fray 25, Freerunning 40, Infiltration 25, Interest: (Choose One) 30, Investigation 20, Kinetic Weapons 30, Perception 30, Profession: Gatecrashing 50, Profession: (Choose One) 30, Scrounging 40, Swimming 30

Face

You have what it takes to deal with people and make them think they’re getting what they want while you have them wrapped around your finger.

Suggested Motivations: +Fame, +Hedonism, +Personal Career, +Thrill Seeking
1 PP: Kinesics 30, Profession: Social Engineering 30, Persuasion 40
3 PP: +50 Rep (Your Choice); Deception 35, Kinesics 30, Language: (Choose One) 40, Networking: (Choose One) 40, Perception 20, Profession: Social Engineering 50, Persuasion 50, Protocol 30
5 PP: +1 Moxie; +5 SAV, +50 Rep (Your Choice); Academics: Psychology 30, Deception 40, Fray 15, Interest: (Choose One) 30, Kinesics 40, Language: (Choose One) 40, Networking: (Choose Two) 40, Perception 20, Profession: Social Engineering 50, Persuasion 50, Protocol 35

Genehacker

You’re a biohacker. You meddle with genetics and biotechnology to see what you can create, to improve life and help overcome biological flaws, or simply to keep your biological future in your own hands.

Suggested Motivations: +Artistic Expression, +Morphological Freedom, +Research, +Science!, +Uplift Rights
1 PP: Academics: (Genetics) 30, Medicine: (Choose One) 40, Medicine: (Choose One) 30
3 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Genetics) 50, Academics: (Choose One) 40, Animal Handling 20, Medicine: (Choose One) 50, Medicine: (Choose One) 40, Networking: Scientists 20, Perception 20, Profession: Lab Tech 40
5 PP: +1 Moxie; +5 COG, +50 r-rep; Academics: (Genetics) 50, Academics: (Choose One) 40, Animal Handling 40, Interest: (Choose One) 30, Interfacing 20, Investigation 30, Medicine: (Choose One) 50, Medicine: (Choose Two) 40, Networking: Scientists 20, Perception 30, Profession: Lab Tech 40

Hacker

Processes on the mesh heed your beck and call, whether you seek to penetrate systems or protect them.

Suggested Motivations: +Fame, +Open Source, +Owning Systems, +Thrill Seeking, –Hackers
1 PP: Infosec 40, Profession: Mesh Security Ops 30, Programming 30
3 PP: +50 Rep (Your Choice); Academics: (Computer Science or Cryptography) 40, Hardware: Electronics 15, Infosec 50, Interfacing 30, Networking: Criminal 20, Perception 20, Profession: Mesh Security Ops 50, Programming 40, Research 30
5 PP: +5 COG, +50 g-rep; Academics: (Computer Science) 40, Academics (Cryptography) 40, Fray 10, Hardware: Electronics 25, Infiltration 20, Infosec 50, Interfacing 50, Networking: Criminal 30, Perception 20, Profession: Mesh Security Ops 40, Profession: Social Engineering 30, Programming 50, Research 40

Icon

You are an artist, x-caster, socialite, or other person who has attracted a fan base.

Suggested Motivations: +Art, +Fame, +Hedonism, +Personal Career, +Thrill Seeking
1 PP: Art: (Choose One) 40, Kinesics 30, Protocol 30
3 PP: +50 Rep (Your Choice); Art: (Choose One) 50, Disguise 30, Impersonation 20, Interest: (Choose One) 40, Kinesics 45, Perception 30, Persuasion 40, Protocol 40
5 PP: +1 Moxie; +5 SAV, +50 f-rep, +50 Rep (Your Choice); Art: (Choose One) 50, Art: (Choose One) 30, Disguise 40, Fray 10, Impersonation 25, Interest: (Choose One) 40, Kinesics 45, Networking: (Choose One) 25, Networking: Socialites 30, Perception 20, Persuasion 40, Profession: (Choose One) 30, Protocol 40

Investigator

Your sleuthing skills include old-school detective work and modern data retrieval. You might be a private investigator, a police detective, or an insurance claim agent.

Suggested Motivations: +Self Reliance, +The Hunt
1 PP: Investigation 40, Profession: Forensics 30, Research 30
3 PP: +50 Rep (Your Choice); Infosec 40, Investigation 50, Kinesics 30, Kinetic Weapons 20, Perception 25, Profession: Forensics 50, Profession: Police Procedures 40, Research 40
5 PP: +5 INT, +50 Rep (Your Choice); Fray 20, Infosec 30, Interest; (Choose One) 30, Intimidation 30, Investigation 50, Kinesics 30, Kinetic Weapons 30, Language: (Choose One) 30, Networking: (Choose One) 20, Perception 20, Profession: Forensics 50, Profession: Police Procedures 40, Research 40, Unarmed Combat 25

Journo

You are a walking recorder, seeking out the news and broadcasting what you find to the mesh.

Suggested Motivations: +Sousveillance, +Transparency, –Censorship
1 PP: Investigation 30, Persuasion 40, Profession: Journalism 30
3 PP: +50 Rep (Your Choice); Art: Performance 40, Intimidation 20, Investigation 40, Networking: (Choose One) 20, Persuasion 50, Perception 35, Profession: Journalism 50, Research 40
5 PP: +5 SAV, +100 Rep (Your Choice); Academics: (Choose One) 30, Art: Performance 40, Disguise 25, Fray 20, Interest: (Choose One) 30, Intimidation 30, Investigation 40, Kinesics 20, Networking: (Choose One) 40, Perception 25, Persuasion 50, Profession: Journalism 50, Research 40

Medic

You are a biotech specialist.

Suggested Motivations: +Helping Others, –Violence
1 PP: Medicine: (Paramedic) 40, Medicine: (Choose One) 30, Profession: Medical Care 30
3 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Choose One) 40, Hardware: Implants 25, Medicine: (Paramedic) 50, Medicine: (Choose One) 40, Networking: (Choose One) 20, Perception 35, Persuasion 20, Profession: Medical Care 50
5 PP: +2 Moxie; +5 COG, +50 r-rep; Academics: (Choose One) 40, Academics: (Choose One) 30, Fray 30, Hardware: Implants 20, Interest: (Choose One) 30, Interfacing 15, Medicine: (Paramedic) 50, Medicine: (Choose Two) 40, Networking: (Choose One) 20, Perception 30, Persuasion 20, Profession: Medical Care 50

Pirate

Traveling wasn’t something you did because you wanted to see new places and people. More often than not, you needed to skip out of a habitat to avoid arrest. Soon enough, your talent at evading authorities was parlayed into a more profitable career “liberating” cargo from automated haulers and finding the best place to sell the goods.

Suggested Motivations: +Survival, +Thrill Seeking, +Wealth, –Authority
1 PP: +1 Moxie; Infiltration 15, Interest: (Choose One) 30, Pilot: Spacecraft 40
3 PP: +1 Moxie; +50 g-rep; Fray 20, Gunnery 20, Infiltration 30, Interest: (Choose One) 30, Kinetic Weapons 20, Networking: Criminals 20, Perception 20, Pilot: Spacecraft 40, Profession: Piracy 50, Scrounging 30
5 PP: +1 Moxie; +5 COO, +50 g-rep; Art (Choose One ) 30, Fray 20, Gunnery 30, Infiltration 30, Interest: (Choose One) 40, Intimidation 20, Language (Choose One) 30, Kinetic Weapons 30, Networking: Criminals 30, Perception 20, Pilot: Spacecraft 50, Profession: Piracy 50, Scrounging 30, Unarmed Combat 20

Psychosurgeon

You help people stay sane and/or be whatever they want to be in their mind.

Suggested Motivations: +Helping Others, +Neurodiversity, –Madness
1 PP: Academics: Psychology 30, Medicine: (Psychiatry) 30, Psychosurgery 40
3 PP: +50 Rep (Your Choice); Academics: Psychology 50, Kinesics 30, Medicine: (Psychiatry) 40, Networking: (Choose One) 35, Perception 30, Persuasion 20, Profession: Psychotherapy 40, Psychosurgery 50
5 PP: +1 Moxie; +5 COG, +50 Rep (Your Choice); Academics: Psychology 50, Academics: (Choose One) 30, Deception 20, Interest: (Choose One) 30, Investigation 25, Kinesics 40, Medicine: (Psychiatry) 40, Networking: (Choose One) 35, Perception 30, Persuasion 30, Profession: Psychotherapy 50, Psychosurgery 50

Savant Async

Your infection gives you mental abilities beyond the reach of other transhumans.

Suggested Motivations: +Introspection, +Neurodiversity, +Personal Development, +Self Control
1 PP: Academics: (Choose One) 30, Investigation 30; Traits: Psi (Level 1), Mental Disorder (Choose One); +4 Sleights (Your Choice)
3 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Choose One) 40, Art: (Choose One) 30, Hardware: (Choose One) 15, Interest: (Choose One) 30, Investigation 50, Networking: (Choose One) 30, Perception 40; Traits: Psi (Level 1), Mental Disorder (Choose One) +5 Sleights (Your Choice)
5 PP: +1 Moxie; +5 COG, +50 Rep (Your Choice); Academics: (Choose One) 40, Art: (Choose One) 40, Deception 30, Hardware: (Choose One) 25, Interest: (Choose One) 30, Investigation 50, Kinesics 35, Language: (Choose One) 30, Networking: (Choose One) 25, Perception 50, Profession: (Choose One) 30; Traits: Psi (Level 1), Mental Disorder (Choose One) +5 Sleights (Your Choice)

Scanner Async

Your mind is altered in a way that provides you with preternatural senses.

Suggested Motivations: +Exploration, +Neurodiversity, +Personal Development, +Self Control
1 PP: Academics (Choose One) 30; Sense 30; Traits: Psi (Level 2), Mental Disorder (Choose Two); +3 Sleights (Your Choice)
3 PP: +50 Rep (Your Choice); Academics: (Choose One) 30, Impersonation 35, Interest: (Choose Two) 30, Kinesics 35, Perception 40, Sense 50; Traits: Psi (Level 2), Mental Disorder (Choose Two); +4 Sleights (Your Choice)
5 PP: +1 Moxie; +5 INT, +50 Rep (Your Choice); Academics: (Choose One) 40, Impersonation 35, Interest: (Choose One) 40, Investigation 30, Kinesics 35, Language: (Choose One) 40, Perception 50, Persuasion 25, Profession: (Choose One) 30, Sense 50; Traits: Psi (Level 2), Mental Disorder (Choose Two); +6 Sleights (Your Choice)

Scavenger

The universe can be a hard place for those who are too different. This means that many traditional jobs are denied to these kinds of people and they must find other ways of getting by, such as scavenging and taking odd jobs for meager amounts of credit or the promise of a favor later on.

Suggested Motivations: +Survival, +Wealth, -Authority
1 PP: Hardware: (Choose One) 30, Profession: Scavenging 30, Scrounging 40
3 PP: +50 Rep (Your Choice); Art: Sculpture 40, Hardware: (Choose One) 40, Networking: (Choose One) 40, Perception 35, Pilot: (Choose One) 40, Profession: Scavenging 50, Scrounging 50
5 PP: +2 Moxie; +5 COG, +50 Rep (Your Choice); Academics: (Choose One) 25, Art: Sculpture 40, Fray 20, Hardware: (Choose One) 40, Hardware: (Choose One) 30, Interest: (Choose One) 30, Networking: (Choose Two) 30, Perception 40, Pilot: (Choose One) 40, Profession: Scavenging 40, Scrounging 50

Scientist

You seek to understand how the universe works—or at least certain elements of it.

Suggested Motivations: +Research, +Science!, +Technoprogressivism, -Bioconservatism
1 PP: Academics: (Choose One) 40, Academics: (Choose One) 30, Investigation 30
3 PP: +50 r-rep; Academics: (Choose One) 50, Academics: (Choose One) 30, Investigation 40, Networking: Scientists 35, Perception 40, Profession: Lab Tech 30, Programming 30, Research 40
5 PP: +1 Moxie; +5 COG, +50 r-rep; Academics: (Choose One) 50, Academics: (Choose One) 40, Animal Handling 20, Fray 15, Hardware: Electronics 25, Investigation 50, Language: (Choose One) 30, Networking: Scientists 40, Perception 40, Profession: Lab Tech 40, Programming 40, Research 40

Smart Animal Handler

You raise and care for the smart animals that are a vital part of many transhuman settlements.

Suggested Motivations: +Nano-ecology, +Research, +Uplift Rights
1 PP: Animal Handling 40, Medicine: Veterinary 30, Profession: Smart Animal Training 30
3 PP: +1 Moxie; +50 Rep (Your Choice); Academics: (Zoology) 40, Animal Handling 50, Fray 20, Intimidation 20, Kinesics 40, Medicine: Veterinary 40, Perception 20, Profession: Smart Animal Training 50
5 PP: +1 Moxie; +5 INT, +50 Rep (Your Choice); Academics: (Zoology) 40, Academics: (Choose One) 30, Animal Handling 50, Fray 30, Intimidation 30, Kinesics 30, Medicine: Veterinary 50, Networking: (Choose One) 30, Perception 30, Profession: Smart Animal Training 50, Profession: (Choose One) 30, Scrounging 30

Smuggler

There is an art to getting unapproved merchandise into and out of high security habitats, and you are a virtuoso. Even inner system habs hold restrictive views on unfettered capitalism. You don’t consider yourself a criminal so much as a subtle expediter of market forces, an angel of supply come to make a bargain with the devil of demand.

Suggested Motivations: +Personal Career, +Survival, +Wealth, -Authority
1 PP: Networking: (Choose One) 30, Persuasion 40, Profession: (Smuggling) 30
3 PP: +50 Rep (Your Choice); Deception 40, Interest: Black Markets 40, Kinesics 25, Networking: (Choose One) 40, Networking: (Choose One) 20, Perception 30, Persuasion 50, Profession: (Smuggling) 50
5 PP: +1 Moxie; +5 INT, +50 Rep (Your Choice); Academics: (Choose One) 30, Deception 40, Fray 30, Interest: Black Markets 40, Interest: (Choose One) 30, Kinesics 25, Networking: (Choose Two) 40, Perception 30, Persuasion 50, Profession: (Smuggling) 50, Protocol 25

Soldier

You served as a soldier for a pre-Fall nation-state, hypercorp, or habitat polity, or you worked as a mercenary-for-hire—or you simply were forced to take up arms as a conflict erupted around you.

Suggested Motivations: +Duty, +Personal Development, +Survival, +Victory, +/–Peace
1 PP: Kinetic Weapons 40, Profession: Squad Tactics 30, Unarmed Combat 30
3 PP: +50 Rep (Your Choice); Climbing 25, Fray 20, Freerunning 20, Interest: (Choose One) 40, Kinetic Weapons 50, Perception 20, Profession: Squad Tactics 50, Throwing Weapons 30, Unarmed Combat 40
5 PP: +1 Moxie; +5 SOM, +50 Rep (Your Choice); Blades 30, Climbing 40, Fray 30, Freerunning 30, Interest: (Choose Two) 30, Kinetic Weapons 50, Language: (Choose One) 40, Perception 30, Profession: Squad Tactics 50, Throwing Weapons 30, Unarmed Combat 40

Spy

You are a covert agent, skilled at infiltrating the opposition to ferret out secrets or further your own agenda.

Suggested Motivations: +Secret Identity, –Secrets
1 PP: Deception 40, Infiltration 30, Profession: Spycraft 30
3 PP: +50 Rep (Your Choice); Academics: Cryptography 40, Deception 50, Fray 20, Impersonation 25, Infiltration 40, Infosec 40, Perception 30, Profession: Spycraft 50
5 PP: +1 Moxie; +5 SAV, +50 Rep (Your Choice); Academics: Cryptography 40, Deception 50, Fray 30, Impersonation 25, Infiltration 40, Infosec 40, Investigation 25, Languages: (Choose Two) 30, Palming 30, Perception 40, Profession: Spycraft 50

Techie

You are the person who keeps the machines running—or knows how to shut them down.

Suggested Motivations: +DIY, +Education, +Science!, +Sousveillance, +Technoprogressivism
1 PP: Hardware: (Choose One) 40, Interfacing 30, Profession: (Choose One) 30
3 PP: +50 Rep (Your Choice); Academics: (Choose One) 40, Hardware: (Choose One) 50, Hardware: (Choose One) 25, Interfacing 40, Infosec 20, Networking: (Choose One) 20, Perception 20, Profession: (Choose One) 50, Programming 30
5 PP: +1 Moxie; +5 COG, +50 Rep (Your Choice); Academics: (Choose One) 40, Fray 15, Hardware: (Choose One) 50, Hardware: (Choose One) 40, Interest: (Choose One) 30, Interfacing 45, Infosec 25, Language: (Choose One) 30, Networking: (Choose One) 35, Pilot: (Choose One) 30, Profession: (Choose One) 50, Programming 40

Thief

You survive by stealing from others, whether by picking pockets or breaking and entering.

Suggested Motivations: +Wealth
1 PP: Infiltration 30, Palming 40, Profession: Thieving 30
3 PP: +50 g-rep; Climbing 25, Fray 20, Infiltration 40, Infosec 20, Interest: (Choose One) 40, Networking: Criminals 30, Palming 50, Perception 20, Profession: Thieving 50
5 PP: +1 Moxie; +5 COO, +50 g-rep; Art: (Choose One) 30, Blades 20, Climbing 40, Fray 30, Hardware: Electronics 15, Infiltration 40, Infosec 25, Interest: (Choose One) 40, Language: (Choose One) 30, Networking: Criminals 30, Palming 50, Perception 30, Profession: Thieving 50

Wrecker

You are optimized for killing machines. You either excelled at fighting TITAN constructs during the Fall or you continue to hunt them down in the aftermath.

Suggested Motivations: +Explosions, +Survival, –TITANs
1 PP: Demolitions 30, Interest: (TITAN Tech) 30, Seeker Weapons 40
3 PP: +50 Rep (Your Choice); Demolitions 40, Fray 25, Infiltration 30, Interest: (TITAN Tech) 50, Kinetic Weapons 30, Perception 30, Profession: Squad Tactics 40, Seeker Weapons 50
5 PP: +1 Moxie; +5 COO, +50 Rep (Your Choice); Demolitions 40, Fray 40, Infiltration 30, Infosec 20, Interest: (TITAN Tech) 50, Interest: (Choose One) 30, Kinetic Weapons 40, Perception 30, Profession: Wrecking Machines 30, Profession: Squad Tactics 40, Seeker Weapons 50, Throwing Weapons 30

Customization Packages

Each of these packages enables a character to diversify their interests for just 1 Package Point. These packages, however, do not adhere to the ratio of Active vs. Knowledge skills. To take one of these packages, you must exchange one of your existing Active skills of 30 points or higher with a Knowledge skill of your choice. The Artist, Async, Slacker, and Student packages are exempt from this rule.

Random Customization Package Selection
d100 Roll Customization
01-03 Artist
04-05 Async
06-07 Async Adept
08-12 Athletics
13-17 Computer Training
18-22 Connected
23-33 Essential Skills
34-38 Gearhead
39-42 Heavy Weapons Training
43-46 Jack-of-all-Trades
47-52 Lucky
53-56 Martial Arts
57-58 Mentalist
59-62 Networker
63-67 Paramedic
68-70 Slacker
71-74 Sneaker
75-78 Social Butterfly
79-82 Spacer
83-86 Student
87-90 Survival Training
91-95 Tech Training
96-00 Weapons Training

Artist

Art: (Choose One) 40, Disguise 30, Interest: (Choose One) 30

Async

Interest: (Choose One) 45
Traits: Psi (Level 1), Mental Disorder (Choose One), and either Psi Chameleon or Psi Defense (Level 1)
+5 Psi-Chi Sleights (Your Choice)

Async Adept

(Choose One Psi Skill) 40
Traits: Psi (Level 2), Mental Disorder (Choose Two)
+7 Psi Sleights (Your Choice)

Athletics

Climbing 30, Freerunning 40, Swimming 30

Computer Training

Infosec 40, Interfacing 30, Programming 30

Connected

Networking (Choose One) 40
Allies or Patron trait
+30,000 Credits

Essential Skills

Fray 30, Networking: (Choose One) 30, Perception 40

Gearhead

Hardware: (Choose One) 40
+60,000 Credits

Heavy Weapons Training

Demolitions 30, Gunnery 30, Seeker Weapons 40

Jack-of-All-Trades

Choose any one skill at 40 and two at 30

Lucky

Choose any one skill at 30 and one at 25
+3 Moxie

Martial Arts

Blades 30, Throwing Weapons 30, Unarmed Combat 40

Mentalist

(Choose Two Psi Skills) 40
+4 sleights (Your Choice)

Networker

+100 Rep (Your Choice)
Networking (Choose Three) 30

Paramedic

Medicine: Paramedic 40, Medicine: Nanomedicine 30, Programming 30

Slacker

Interest: (Choose One) 40, Interest: (Choose One) 30, Scrounging 30

Sneaker

Disguise 40, Impersonation 30, Infiltration 30

Social Butterfly

Deception 30, Persuasion 40, Protocol 30

Spacer

Free Fall 40, Kinesics 30, Medicine: (Choose One) 30

Student

Academics (Choose One) 40, Interests (Choose One) 30, Research 30

Survival Training

Kinetic Weapons 30, Medicine: Paramedic 30, Scrounging 40

Tech Training

Hardware: (Choose One) 40, Hardware: (Choose One) 30, Programming 30

Weapons Training

Beam Weapons 30, Kinetic Weapons 40, Spray Weapons 30

Purchase Morph and Gear

Now that you’ve chosen your aptitude template and packages, you purchase your starting morph and gear.

Every character has 100 CP to spend on morphs and gear.

Morph

You may simply choose your morph and pay the appropriate CP Cost, or you can randomly roll and see what you get. The Choosing a Morph table (below) provides a list of all the morphs available in the Eclipse Phase books published to date.

Backup Morphs: Characters may purchase more than one morph at character creation, if they wish to have another morph on hand as a backup. Extra morphs must be purchased with CP, just like the starting morph.

Credits and Gear

Once a morph has been purchased, players can now spend some of their remaining CP on gear. Each CP point counts as 1,000 credits.

For players looking for quick gear choices, a set of pre-calculated gear packages are provided on the Gear Packs table (below). Gear may also be selected randomly using these tables.

Free Gear

Every character starts with two items of gear for free: a standard muse and one month of backup insurance.

Remaining CP

Any CP that are not spent on morphs or gear may be used to customize the character, such as purchasing more rep or skills. See Customize, below.

Combine Everything

Now that you’ve chosen your aptitude template and packages, take everything and combine it together.

Skills

Make a skill list with all of your skills. You may have some duplicate skills—no sweat. Simply take the duplicates and exchange them for another skill. We suggest replacing duplicates with a skill from the same category (Combat, Physical, Social, etc.)—for example, if you end up with the Deception skill twice, replace one of them with another Social skill, such as Intimidation, Protocol, or Networking. The Skills by Category table (below) groups the different skills together by category, so you can quickly pick another. If the gamemaster allows it, you might also combine duplicate skills together. If you have two Blades skill at 30 each, for example, you could combine them for Blades 60. We recommend that skills may not be totaled over 60. No skill may be combined over 80 in value. Many of the field skills included in the packages are undefined. Simply pick a field you feel is appropriate for your character or roll randomly on the Field Skills tables (below). See the skill descriptions for suggested fields.

Field Skills

The lists below can be used to help you pick or randomly decide fields for each skill.

Aptitudes and Skills

Once you have settled your skills, they must be combined with your aptitudes (not yet counting any morph aptitude modifiers). Each aptitude is added to its linked skills to determine the final skill values.

Any skills with a final total over 60 (including the aptitude) are reduced by half the amount they exceed 60. So a final Perception score of 70 (10 points over 60) would be reduced to 65 (half of 10 is 5, 70 – 5 = 65). The Skills Over 60 table (below) provides a quick reference for handling these reductions. Note that aptitude or skill bonuses provided from your morph do not apply. Note that no skill (including aptitude) can be raised over 80 during character creation. Those skill points that would have taken the skill over 80 should be refunded and spent on other things.

Skills Over 60
Skill Total (Incl Aptitude) Final Skill
65 63
70 65
75 68
80 70
85 73
90 75
96 75
100 or higher 80

Morph Aptitude Bonuses

Any temporary aptitude modifiers from a morph are applied after the aptitudes and skills are combined. These modifiers may raise skill values above 80, and above 60 without further modifier.

Rep

Combine the reputation scores from your packages. You will likely have some rep to assign as you see fit. Simply choose one or more rep networks that are appropriate for your character or use the Random Rep Network table (below).

No character may start with a rep score higher than 80 in any network.

Motivations

A character must start with three motivations. Each package lists a range of suggested motivations from which the player can pick. Additional motivations may be found at the above link, or may simply be invented by the player as appropriate to the character. The Motivations table (below) provides a partial randomized listing of the many motivations available.

Multiple Traits

No trait may be purchased more than once, so if a character acquires the same trait from separate packs, the CP for one of those traits should be refunded and spent on customization.

Sleights

If your character is an async and acquired psi sleights, you must pick them (listed in Sleights or roll on the Type of Sleights table (below).

Customize

Characters are likely to have CP left over after buying their morph(s) and gear. These points are spent to further customize the character. The Customization Points table (below) lists the CP costs for various changes. For characters with lots of CP left, the Customization Packages (above) provide some prebuilt options. Each of these costs 1 PP, or 100 CP.

Aptitude Points

You may increase your aptitudes at the cost of 1 point per 10 CP, but no aptitude may be raised above 30.

Moxie

Moxie can be increased at the cost of 15 CP per point—an expensive but generally worthwhile investment. Moxie may not be raised over 10.

Modifying Skills

Feel free to exchange skills for others of an equal value. Don’t want Free Fall 30? Exchange it for Freerunning at 30. The only caveat is that you must trade skills for those of the same type: Active for Active, Knowledge for Knowledge. You may also feel free to modify your skill values—simply increase one skill by the amount you reduce another. We recommend not raising skills over 60; if you do, any amount they are raised over 60 only counts for half (for example, a skill raised to 80 would only count as 70). As above, you may only trade points between Active skills or between Knowledge skills. No skill may be raised over 80.

Specializations

You may also purchase specializations for your skills at the cost of 5 CP each. Only one specialization may be purchased per skill and they may only be bought for skills with a rating of 30+.

Psi Sleights

You may also purchase additional sleights for characters who have the Psi trait at a cost of 5 CP per sleight. No more than 5 psi-chi and 5 psi-gamma sleights may be acquired during character creation.

Rep

You may increase individual rep scores at the cost of 1 CP per 10 points. No individual rep score may be raised above 80 and the max CP you may spend on rep is 35.

Traits

This package system includes little in the way of traits, but feel free to apply any of the traits in the game to your character.

In order to purchase positive traits, you will need to reduce your character’s Active skills or other stats (but not Knowledge skills) by an equivalent amount of CP. You may not purchase more than 50 CP of positive traits.

Purchasing negative traits will give you extra CP to spend on your character. You may not purchase more than 50 CP of negative traits, and no more than 25 CP may be negative morph traits (no matter how many morphs you buy).

Should you wish to purchase traits for your character, but are unsure what to pick, use the randomized Traits table (Below).

Disorders

The Disorders table (below) can be used to choose or randomly determine disorders for the Mental Disorder trait.

Leftover CP

Any CP left over are converted to credits (1 CP = 1,000 credits). This counts as the character’s starting money during game play.

Calculate Remaining Stats

The character’s final characteristics are now calculated. See Final Touches.

Detail the Character

Now that your character is assembled, you need a personality and some backstory. See Detailing the Character.

Random Tables

Gear Packs

Bot Jammer

Cost: 4 CP
Gear: Automech Bot, 2 Gnat Bots, Guardian Angel Bot, Radio Booster, Robotics Tool Kit, Servitor Bot, 3 Speck Bots

Combat Morph

Cost: 11 CP
Gear: Anti-Glare, Bioweave Armor (Light), Cyberclaws, Eelware, Muscle Augmentation, Nurachem (Level 1)

Essential Enhancements

Cost: 1 CP
Gear: Enhanced Hearing, Enhanced Vision, Medichines, T-Ray Emitter

Essential Gear

Cost: 3 CP
Gear: Body Armor (Light), Creepy or Servitor Bot, Ector, Maker, Pistol with 500 rounds ammo, Smart Clothing, Standard Vacsuit, Utilitool

Explorer

Cost: 3 CP
Gear: Fabber, Microwave Agonizer, Smart Vac Clothing
Optional: Survival Belt (+1 CP): includes Bread Crumb Positioning System, Electronic Rope, Emergency Rations, Filter Straw, Flashlight, Flex Cutter, 2 Nanobandages, Solar Recharger, Radio Booster, Recon Flyer or Recon Hopper, Repair Spray, Utilitool, Viewers

Firewall Agent

Cost: 18 CP
Gear: Anonymous Account, Backup, Body Armor (Light), Encryption Software, Fabber, Fake Ego ID, Guardian Nanoswarm, Low-Capacity Qubit Reservoir, Nanodetector, Portable QE Comm, SMG with 100 round AP ammo, TacNet Software

Gategracher

Cost: 20 CP
Gear: Bio-Defense Unit, Defense Beacons, Mapping Missile, Mission Recorder, Mobile Base, Mote Grenade, Rado Beacon, Robomule, Satnet-in-a-Can, Scout Missle, Sleter Dome (includes emergeny distress beacon)

Hacker

Cost: 10 CP
Gear: Anonymous Account, Electronics Tool Kit, Exploit Software, 2 Gnat Bots, Radio Booster, Sniffer Software, Spoof Software, Tracking Software

Heavy Weapons

Cost: 18 CP
Gear: Body Armor (Heavy) with Ablative Patches and Fireproofing Mods, Helmet (Full), Machine Gun with 200 round regular ammo and 300 round AP ammo, Partical Beam Bolter, Seeker Rifle with 10 HEAP minimissiles

Infiltrator

Cost: 15 CP
Gear: Cleaner Nanoswarm, Covert Ops Tool, Dazzler, Electronics Tool Kit, Invisibility Cloak, 2 Speck Bots, Thermal Dampening Armor Mod

Research

Cost: 3 CP
Gear: Mobile Lab, Portable Sensor, Servitor Bot, Specimen Container, Utilitool, Viewers
Optional: The following extras (+3 CP): Explorenaut bot, Faraday Container, Portable Sensor, Portable Solarchive, Robomule bot, Scourer nanoswarm

Scavenger

Cost: 8 CP
Gear: Disassembly Tools, 4 Scrapper's Gel, Superthermite Charge, Standard Vacsuit

Security

Cost: 6 CP
Gear: Body Armor (Heavy) with Offensive Armor mod, 6 CR Gas Grenades, Cuffband, Freezer with 100 ammo, Prisoner Mask, Riot Shield, Shock Baton, 4 Smoke Grenades
Optional:: The following extras (+2 CP): Brainprint Scanner, 3 doses of Grin, ID Scanner

Sensory Morph

Cost: 3 CP
Gear: Anti-Glare, Direction Sense, Echolocation, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Oracles, Sense Filter, T-Ray Emitter

Sensory Morph: Synth Version

Cost: 2 CP
Gear: 360-Degree Vision, Chemical Sniffer, Electrical Sense, Lidar, Radar

Self-Defense

Cost: 5 CP
Gear: Armor Clothing, Shard Pistol with 100 ammo, Shock Gloves, Vibroblade

Smart Animal Hander

Cost: 15 CP
Gear: 2 Caretaker Bots, 2 Guard Dogs, Smart Hawk, Smart Racoon, 2 Smart Rats, 2 Space Roaches

Social Manipulator Morph

Cost: 7 CP
Gear: Clean Metabolism, Enhanced Pheremones, Endocrine Control

Stealth Morph

Cost: 2 CP
Gear: Chameleon Skin, Enhanced Healing, Enhanced Vision, Grip Pads, Skinflex

Surveillance

Cost: 7 CP
Gear: Fiber Eye, Smart Dust, Scout Nanoswarm, 2 Speck Bots, Facial/Image Recognition Software

Survival Morph

Cost: 2 CP
Gear: Direction Sense, Enhanced Respiration, Medichines, Temperature Tolerance, Toxin Filters

Techie

Cost: 3 CP
Gear: Electrical Sense, Wrist-Mounted Tools, Utilitool, Tool Kit, Fabber, Repair Spray

Motivations Table

d100 Roll Motivation d100 Roll Motivation d100 Roll Motivation
01-02 Acceptance/Assimilation 35-36 Immortality 69-70 (AGI/Indenture/Infomorph/Pod/Uplift) Rights
03-04 Alien Contact 37-38 Independence 71-72 Science!
05-06 Anarchism 39-40 Individualism 73-74 Self Reliance
07-08 Artistic Expression 41-42 Law and Order 75-76 (AGI/Indenture/Infomorph/Pod/Uplift) Slavery
09-10 Authority/Leadership 42-44 Libertarianism 77-78 Socialism
11-12 Biochauvinism 45-46 Martian Liberation 79-30 Sousveillance
13-14 Bioconservatism 47-48 Morphological Freedom 81-82 Stability
15-16 Destroying the TITANs 49-50 Nano-Ecology 83-84 Survival
17-18 DIY 51-52 Neurodiversity 85-86 Thrill Seeking
19-20 Education 53-54 Open Source 87-88 Technoprogressivism
21-22 Exploration 55-56 Personal Career 89-90 Transparency
23-24 Fame 57-58 Personal Development 91-92 Vengence
25-26 Family 59-60 Philanthropy 93-94 Venusian Soverignty
27-28 Facism 61-62 Preservation 95-96 Vice
29-30 Hard Work 63-64 Reclaiming Earth 97-98 Wealth
31-32 Hedonism 65-66 Religion 99-00 X-Risks
33-34 Hypercapitalism 67-68 Research - -

Field Skills Table

Academics Fields

d100 Roll Field
01-03 Anthropology
04-07 (Xeno)Archeology
08-10 Astronomy
11-16 (Astro)Biology
17-19 (Xeno)Botany
20-24 Chemistry
25-26 Climatology
27-29 Cognitive Science
30-33 Computer Science
34-36 Cryptography
37-38 Ecology
39-40 Economics
41-44 Engineering
45-47 (Xeno)Genetics
48-50 Geology
51-53 (Pre-Fall/Post-Fall) History
54-56 (Xeno)Linguistics
57-59 Mathematics
60-63 Materials Science
64-66 Memetics
67-68 Microbiology
69-71 Military Science
72-75 Nanotechnology
76-79 Neuroscience
80-82 Philosophy
83-88 (Astro)Physics
89-91 Political Science
92-95 Psychology
96-97 (Astro)Sociology
98-00 (Xeno)Zoology

Art Fields

d100 Roll Field
01-05 Architecture
06-10 Bodysculpting
11-15 Cooking
16-20 Criticism
21-25 Dance
26-30 Digital Art
31-35 Drama
36-40 Drawing
41-45 Erotic Entertainment
46-50 Fashion
51-55 Game Design
56-60 Music
61-65 Painting
66-70 Performance
71-75 Poetry
76-80 Sculpture
81-85 Simulspace Design
86-90 Singing
91-95 Speech
96-00 Writing

Hardware Fields

d100 Roll Field
01-13 Aerospace
14-21 Armorer
22-41 Electronics
42-53 Groundcraft
54-61 Implants
62-74 Industrial
75-82 Nautical
83-00 Robotics

Places

d100 Roll Place
01-06 Earth
07-13 Earth Orbit
14-17 Europan
18-20 Extrasolar
21-22 Inner Fringe
23-29 Jovian
30-32 Jovian Trojans
33-44 Lunar
45-52 Main Belt
53-70 Martian
71-75 Mercurian
76-77 Neptunian
78 Neptunian Trojans
79-81 Outer Fringe
82-88 Saturnian
89-90 Solar
91-94 Uranian
95-00 Venusian

Interest Fields

d100 Roll Field
01-02 Alien Relics
03-04 Ancient Sports
05-06 Art
07-08 Beers/Wine
09-10 Black/Red Markets
11-12 Blogs
13-14 Celebrity Gossip
15-16 Conspiracies
17-18 Cultural Memes/Trends
19-20 Cutting-Edge Technology
21-22 Drug Dealers
23-24 Drugs/Petals/Narcoalgorithims
25-26 Economics/Markets
27-28 Expolanets
29-30 Food
31-32 Gambling
33-34 Gangs
35-36 Gatecrashing
37-38 Groups
39-40 Habitats
41-42 History
43-44 Law
45-46 Literature
47-48 MARGS
49-50 Martial Arts
51-52 (Topic) Mesh Forums
53-54 Morphs
55-56 Music
57-58 Nanofab Designs
59-60 Nightclubs
61-62 Old-Earth Nation-States
63-64 Old-Earth Trivia
65-66 Old-Earth Relics
67-68 Pandora Gates
69-70 (Location) Places of Interest
71-72 Politics
73-74 Pornography
75-76 (AGI/Uplift) Rights
77-78 Robot Models
79-80 Rumors
81-82 Science Fiction
83-84 Smart Animals
85-86 Spaceship Models
87-88 Sports
89-90 TITANs
91-92 Trivia
93-94 Vehicle Models
95-96 Weapons
96-97 X-Casters
99-00 XP

Many of these interests can be further specialized by adding a faction or place name.

Factions

d100 Roll Faction
01-06 Anarchist
07-10 Argonaut
11-15 Barsoomian
16-17 Belter
18-19 Bioconservative
20-24 Brinker
25-31 Criminal
32-33 Exhuman
34-37 Extropian
38 Factors
39-42 Firewall
43-51 Hypercorp
52-55 Jovian
56-61 Lunar
62-64 Mecurial
65 Nano-Ecologist
66-67 Orbital
68 Out'ster
69 Precautionist
70 Preservationist
71-74 Reclaimer
75-77 Ringer
78-80 Sapient
81-84 Scum
85 Sifter
86 Skimmer
87-90 Socialite
91 Solarian
92-96 Titanian
97-00 Ultimate

Language Fields

d100 Roll Field
01-06 Arabic
07-09 Bengali
10-14 Cantonese/Yue
15 Dutch
16-24 English
25-27 Farsi/Persian
28-31 French
32-35 German
36-41 Hindi
42 Italian
43-47 Japanese
48-51 Javanese
52-53 Korean
54-62 Mandarin
63 Polish
64-68 Portuguese
69-71 Punjabi
72-76 Russian
77-78 Skandinaviska
79-84 Spanish
85 Swedish
86-87 Tamil
88-89 Turkish
90-92 Urdu
93-94 Vietnamese
95-98 Wu
99-00 Other

Medicine Fields

d100 Roll Field
01-08 Biosculpting
09-13 Exotic Biomorphs
14-21 Gene Therapy
22-34 General Practice
35-42 Implant Surgery
43-52 Nanomedicine
53-65 Paramedic
66-70 Pods
71-75 Psychiatry
76-80 Remote Surgery
81-90 Trauma Surgery
91-95 Uplifts (by type)
96-00 Veterinary

Networking Fields

d100 Roll Field
01-20 Autonomists
21-34 Criminals
35-44 Ecologists
45-54 Firewall
55-72 Hypercorps
73-86 Media
87-00 Scientists

Pilot Fields

d100 Roll Field
01-20 Aircraft
21-40 Anthroform
41-45 Exotic Vehicle
46-70 Groundcraft
71-95 Spacecraft
96-00 Watercraft

Profession Fields

d100 Roll Field
01-02 Accounting
03-04 Administration
05-06 Appraisal
07-08 Artisan
09-10 Asteroid Mining/Prospecting
11-12 Banking
13-14 Biodesign
15-16 Bodyguarding
17-18 Cool Hunting
19-20 Con Schemes
21-22 Culture Jamming
23-24 Customs Procedures
25-26 Darknet Operations
27-28 Distribution
29-30 Ego Hunting
31-32 Escorting
33-34 Excavation
35-36 First Contact
37-38 Forensics
39-40 Gatecrashing
41-42 Habitat Operations
43-44 Hacktivism
45-46 Info Brokerage
47-48 Instruction
49-50 Journalism
51-52 Lab Technician
53-54 Law
55-56 Medical Care
57-58 Mesh Networking
59-60 Mesh Security
61-62 Military Operations
63-64 Minifacturing
65-66 Mining
67-68 Morph Brokerage
69-70 Police Protection
71-72 Protection Rackets
73-74 Psychotherapy
75-76 Scavenging
77-78 Salvage Ops
79-80 Security Operations
81-82 Smuggling Tricks
83-84 Social Engineering
85-86 Spacecraft Systems
87-88 Spaceship Crew
89-90 Spin Control/Public Relations
91-92 Squad Tactics
93-94 Surveying
95-96 Terraforming
96-97 Viral Marketing
99-00 XP Production

Morph Tables

Morph Type
d100 Roll Type
01-50 Biomorph
51-55 Uplift Biomorph
56-65 Pod Biomorph
66-95 Synthmorph
96-00 Informorph/Eidolon
Biomorphs
d100 Roll Type CP Cost
01-03 Flat 0
04-13 Splicer 10
14-21 Exalt 30
22-26 Menton 40
27-34 Olympian 40
35–39 Sylph 40
40–46 Bouncer 40
47–49 Fury 75
50 Futura 40
51–53 Ghost 70
54–56 Hibernoid 25
57–59 Neotenic 25
60–62 Remade 60
63–69 Ruster 25
70 Lunar Flyer 35
71–72 Martian Alpiner 30
73 Salamander 40
74 Surya 50
75 Venusian Glider 40
76–77 Hazer 35
78 Hulder 50
79 Hyperbright 70
80 Ring Flyer 70
81 Selkie 55
82 Aquanaut 50
83–85 Crasher 70
86 Dvergr 50
87 Ariel 50
88–89 Bruiser 60
90 Cloud Skate 55
91 Faust 85
92 Freeman 10
93 Grey 25
94–95 Nomad 30
96–99 Observer 40
00 Theseus 30
Uplift Biomorphs
d100 Roll Type CP Cost
01–30 Neo-Avian 25
31–50 Neo-Hominid* 25
51–70 Octomorph 50
71–75 Neanderthal 40
76 Neo-Beluga 45
77 Neo-Dolphin 40
78–92 Neo-Gorilla 35
93 Neo-Orca 60
94–98 Neo-Pig 20
99 Neo-Porpoise 35
00 Neo-Whale 75

*Used for Neo-Chimps (1-5), Bonobos (6-7), and Neo-Orangutans (8-0)

Pod Biomorphs
d100 Roll Type CP Cost
01–15 Pleasure Pod 20
16–30 Worker Pod 20
31–33 Novacrab 60
34–35 Digger 30
36–38 Ripwing 40
39 Scurrier 40
40 Whiplash 50
41–42 Chickcharnie 35
43–44 Hypergibbon 30
45–46 Shaper 45
47–53 Ayah 25
54–62 Basic Pod 5
63–67 Critter 15
68–70 Flying Squid 55
71–72 Jenkin 20
73–75 Samsa 60
76–83 Security Pod 30
84–86 Space Marine 30
87–95 Specialist Pod 25
96–00 Vacuum Pod 30
Synthmorphs
d100 Roll Type CP Cost
01–20 Case 5
21–35 Synth 30
36–40 Arachnoid 45
41–45 Dragonfly 20
46–49 Flexbot 20
50 Reaper 100
51–54 Slitheroid 40
55–58 Swarmanoid 25
59 Q Morph 100
60–61 Steel Morph 50
62 Steel Morph (Masked) 55
63 Steel Morph (Liquid Silver) 70
64 Sundiver 70
65 Cetus 45
66 Courier 70
67 Fenrir NA
68 Savant 65
69 Kite 30
70 Spare 5
71–72 Xu Fu 60
73–74 Gargoyle 40
75 Skulker 35
76–77 Takko 60
78 Biocore 50
79–80 Blackbird 45
81 Cloud Skimmer 65
82 Daitya 80
83 Fighting Kite 35
84–85 Galatea 65
86 Griefer 5
87–88 Guard 60
89 Guard Deluxe 75
90 Mimic 25
91 Nautiloid 155
92–93 Opteryx 40
94–95 Rover 60
96 Space Fighter Rover 60
97 Smart Swarm 30
98–99 Sphere 65
00 Synthtaur 70
Infomorphs/Eidolons
d100 Roll Type CP Cost
01–50 Infomorph EP 0
51–57 Agent 35
58–70 Digimorph 25
71–74 Elite 35
75–81 Hot Shot 35
82–85 Sage 40
86–92 Scholar 35
93 Slave 5
94–00 Wirehead 60

Skills Table

Skills by Category

See Skills for more in-depth information on skills.

Combat Skills:

  • Beam Weapons
  • Blades
  • Clubs
  • Exotic Melee
  • Exotic Ranged
  • Fray
  • Gunnery
  • Kinetic Weapons
  • Seeker Weapons
  • Spray Weapons
  • Throwing Weapons
  • Unarmed Combat

Knowledge Skills:

  • Academics: [Field]
  • Art: [Field]
  • Language: [Field]
  • Interest: [Field]
  • Profession: [Field]

Mental Skills:

  • Investigation
  • Navigation
  • Perception
  • Scrounging
  • All Psi Skills

Physical Skills:

  • Climbing
  • Flight
  • Free Fall
  • Freerunning
  • Infiltration
  • Palming
  • Swimming

Psi Skills:

  • Control
  • Psi Assault
  • Sense

Social Skills:

  • Animal Handling
  • Deception
  • Impersonation
  • Intimidation
  • Kinesics
  • Networking: [Field]
  • Persuasion
  • Protocol

Technical Skills:

  • Demolitions
  • Hardware: [Field]
  • Infosec
  • Interfacing
  • Medicine: [Field]
  • Programming
  • Psychosurgery
  • Research

Vehicle Skills:

  • Pilot: [Field]

Sleights Table

In Progress

Traits Tables

In Progress

Disorders Table

In Progress

Rep Network Table

In Progress

Example

Ted sits down to make a character. He’s played Eclipse Phase a few times and is an experienced tabletop gamer. He’s bemused by the range of options. For Step 1: Define Character Concept, Ted ponders a bit before settling on the character of Ezekiel “Zeke” Refton: Genial Everyman Drifter, a jack-of-all-trades journeyman who has seen the best and worst of the solar system, transhumanity, and things yet stranger—but who manages to retain a sense of optimism that the next day and newest horizon will bring something good, or at least interesting. (These positive feelings are aided, to a degree that varies from time to time, by myriad mind-altering chemicals.)
In Step 2: Choose Aptitude Template, Ted considers Dilettante for its balance, but then decides on Extrovert. He likes the notion of Zeke being a raconteur and master yarn-spinner, always ready with a story or joke to cut the tension or help sway a tough situation in his favor. His inability to shut his mouth might also yield some interesting roleplaying moments … if only his comrades don’t shunt him out an airlock first.
At Step 3: Choose Native Tongue, Ted scans the list of languages and picks Polish (for no particular reason).
For Step 4: Spend 10 Package Points, Ted reads through the choices in light of his character concept. While it would be logical to choose Drifter as a background, Ted thinks Zeke as a character might benefit from a sharp contrast between his early (pre-Fall and immediate-post-Fall) life and his present “career.” Accordingly, Ted selects Hyperelite: Scion at the 3 PP tier. The inherent tension between being born with a silver spoon in his mouth, on the one hand, and his current life as a latter-day space hobo, on the other, immediately poses an interesting question: why did he end up doing what he is doing? Moreover, he looks at the suggested motivations (+Family, +Hypercapitalism, +Wealth) and decides they might get skewed or turned on their head before he’s done with his backstory.
This package option gives Zeke the following:

  • +1 Moxie
  • Academics: (Choose One) 40, Art: (Choose One) 30, Interest: (Choose One) 20, Interfacing 30, Kinesics 50, Networking: Hypercorps 35, Persuasion 30, Protocol 30
  • +20,000 credits
     

In terms of Faction—his recent profession, or rather avocation—Ted thinks Zeke would enjoy being a Skimmer for a while, at the 3 PP tier. It suits his free-spirited, thrill-seeking persona. How it relates to his other package choices, he’ll determinate later. This package option grants Zeke:

  • +50 Rep (Your Choice)
  • Flight 40, Gunnery 30, Interest: (Choose One) 40, Navigation 35, Networking: (Choose One) 30, Pilot: Aircraft 40, Pilot: Spacecraft 30, Profession: Gas Mining 50
     

With 6 PP spent, Ted has 4 remaining. Continuing with his motif of contrast, Ted chooses Pirate for Zeke’s Focus Package at 3 PP, mostly because it sounds cool and tough … and Zeke needs some ruthlessness to survive in this heartless universe. This gives him:

  • +1 Moxie
  • +50 g-rep
  • Fray 20, Gunnery 20, Infiltration 30, Interest: (Choose One) 30, Kinetic Weapons 20, Networking: Criminals 20, Perception 20, Pilot: Spacecraft 40, Profession: Piracy 50, Scrounging 30
     

Finally, for his last Package Point, Ted is torn between the Customization Packages of Slacker and Survival Training … the age-old battle between the heart and the head. He can’t make a firm choice, so instead he punts and selects Lucky for Zeke. This gets him:

  • Choose any one skill at 30 and one at 25.
  • +3 Moxie
     

Now Ted moves on to consider Step 5: Purchase Morph and Gear for Zeke. According to the rules, he has 100 Customization Points to spend. He receives a standard muse and one month of backup insurance as free gear. Ted also picks the following morph and gear packages for a total of 52 CP:

  • Exalt morph (30 CP)
  • Combat Morph (11 CP)
  • Essential Enhancements (1 CP)
  • Essential Gear (3 CP)
  • Social Manipulator Morph (7 CP)
     

Having played Eclipse Phase before, Ted tries to resist the urge to load up on too much flashy gear, since he might find himself resleeved or ego-casting to the far end of the solar system (or beyond). He’ll save his other CP for skill tweaks and rep boosts.
He’s now at Step 6: Combine Everything. He takes care to adjust his skills that total over 60 and makes sure that no attribute exceeds 30. With a few remaining CP (48), he decides to purchase two specializations: Kinetic Weapons (Kinetic Pistols) and Persuasion: Fast Talk. He then puts 30 into Free Fall skill, spends 15 points to boost his Perception skill, and drops the last 3 on reputation. He only ended up with two of the same skills from different packages: Gunnery and Pilot: Spacecraft. He decides to add the Gunnery skills together, but switches the lower Pilot skill to Pilot: Groundcraft. For his two “choose any” skills, he picks Palming and decides to add the other to Fray. At last, the cipher that is Zeke Refton comes into focus. Here’s how his character stats out:

  • His aptitudes, modified by his exalt bonuses: COG 15 (20), COO 15 (20), INT 15, REF 15 (20), SAV 20 (25), SOM 10, WIL 15
  • Moxie: 5, @-rep 50, c-rep 20, g-rep 60
  • Skills, modified by apt and morph bonuses: Academics: Chemistry 40 (60), Art: Dance 30 (45), Flight 40 (50), Fray 45 (65), Free Fall 30 (50), Gunnery 50 (62), Infiltration 30 (50), Interest: Drugs 40 (60), Interest: Martian Beers 20 (40), Interest: Spaceship Models 30 (50), Interfacing 30 (50), Kinesics 50 (70), Kinetic Weapons 20 (40) (Kinetic Pistols 30 (50)), Navigation 35 (50), Networking: Autonomists 30 (55), Networking: Criminals 20 (45), Networking: Hypercorps 35 (60), Palming 30 (50), Perception 35 (50), Persuasion 30 (55) (Fast Talk 40 (65)), Pilot: Aircraft 40 (60), Pilot: Groundcraft 30 (50), Pilot: Spacecraft 40 (60), Profession: Gas Mining 50 (67), Profession: Piracy 50 (67), Protocol 30 (55), Scrounging 30 (45)
  • 20,000 credits
     

For backstory, Ted settles on the following blurb: Born the only child of Randolph Refton IV, a social-climbing middle manager at one of the more powerful pre-Fall hypercorps—a man possessed of boundless ambition and limited aptitudes—Ezekiel had the singular fortune of experiencing the destruction of Earth from a remote patch of Mars. His father had talked his way onto a hunting safari put on by the local Helm and Spear chapter, and the boy had sullenly followed his father from a comfortable (if boring) hab on Luna to the blighted wastelands of the Red Planet. Because the upper echelons of his hypercorp management were killed in the chaos of the Fall and its aftermath, Randolph shot up the ranks and became a senior executive, with all the wealth and perks of his new station. (The loss of his home, and the balance of his family, was noted in some dim corner of his brain.) Although his father tried to relate to the boy, and oversee his upbringing, Zeke drifted farther and farther from the conventional path of a hypercorp scion. Upon attaining his majority (and spending a couple blurry years partying in an epically expensive fashion), Zeke’s dad finally decided the young dilettante needed a swift push out of the nest. Without the boy’s consent, Randolph submitted applications to a “respectable” private military company, namely Direct Action. On the day of his interview with DA, Zeke arrived reeking of alcohol, his eyes dilated from some expensive drug. (The fact that he arrived with both a young lady and young man of questionable background and limited apparel did not help his case, though the story made the rounds of the corp for years to come.) Facing rejection, Randolph forced Zeke to apply to the one mercenary group to which he could guarantee acceptance, since its recruiting officer was an old school buddy of Randolph’s from way back. Thus did Ezekiel Refton join the hallowed ranks of the Black Rose Adventuring Company. However, unbeknownst to Randolph, BRAC had experienced a rather significant change in mission statement over the years, and had begun to skirt the line between private military company and outright piracy. Zeke spent a terrifying year attempting to keep his head down, do the minimum to avoid being spaced for insubordination, and look for an exit from the violent, absurd nightmare that somehow had replaced his life. Finally, he made a desperate break from BRAC and lost himself in the scum swarm The Stars Our Destination.
No one considered him important enough, or valuable enough, to pursue in earnest, and for the moment he was free. Getting his bearings, he realized he was young (both in absolute and relative terms), had a nice exalt morph free of damage, and possessed access to a fat stash of cash that he had stolen from his father over the years (supplemented by some small, pricey trinkets he was able to liberate from the BRAC during his escape). Assuming the Black Rose pirates didn’t find him, or he didn’t attract the baleful gaze of Randolph IV, the future was looking bright. He’d always wanted to try out life as a skimmer, and that was as good a place to start as any. The rest of his life, and any ideological preoccupations, would sort themselves out in time. The universe was a big place.

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